Pokédex / HeartGold / SoulSilver / Clefairy

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Fairy Pokémon

Its adorable behavior and cry make it highly popular. However, this cute Pokémon is rarely found.
Contact with the Pokémon may cause infatuation.
The Pokémon only takes damage from attacks.
Reduces damage done to allies.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Pound NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Encore NormalStatus | HeartGold / SoulSilver | 4 | — | — | — | — | Acc 100PP 5 The user compels the foe to keep using only the move it last used for three to seven turns. | Open calc with this move |
Sing NormalStatus | HeartGold / SoulSilver | 7 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | Open calc with this move |
Double Slap NormalPhysical | HeartGold / SoulSilver | 10 | — | — | — | — | Power 15Acc 85PP 10 | |
Defense Curl NormalStatus | HeartGold / SoulSilver | 13 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Follow Me NormalStatus | HeartGold / SoulSilver | 16 | — | — | — | — | PP 20 The user draws attention to itself, making all foes take aim only at the user. | Open calc with this move |
Minimize NormalStatus | HeartGold / SoulSilver | 19 | — | — | — | — | PP 10 The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. | Open calc with this move |
Wake-Up Slap FightingPhysical | HeartGold / SoulSilver | 22 | — | — | — | — | Power 70Acc 100PP 10 | |
Cosmic Power PsychicStatus | HeartGold / SoulSilver | 25 | — | — | — | — | PP 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Open calc with this move |
Lucky Chant NormalStatus | HeartGold / SoulSilver | 28 | — | — | — | — | PP 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits. | Open calc with this move |
Metronome NormalStatus | HeartGold / SoulSilver | 31 | — | — | — | — | PP 10 The user waggles a finger and stimulates the brain into randomly using nearly any move. | Open calc with this move |
Gravity PsychicStatus | HeartGold / SoulSilver | 34 | — | — | ✓ | — | PP 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Open calc with this move |
Moonlight FairyStatus | HeartGold / SoulSilver | 37 | — | — | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Light Screen PsychicStatus | HeartGold / SoulSilver | 40 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Meteor Mash SteelPhysical | HeartGold / SoulSilver | 43 | — | — | — | — | Power 90Acc 90PP 10 | |
Healing Wish PsychicStatus | HeartGold / SoulSilver | 46 | — | — | — | — | PP 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | HeartGold / SoulSilver | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Calm Mind PsychicStatus | HeartGold / SoulSilver | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Charge Beam ElectricSpecial | HeartGold / SoulSilver | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drain Punch FightingPhysical | HeartGold / SoulSilver | — | TM60 | — | — | — | Power 75Acc 100PP 10 | |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | HeartGold / SoulSilver | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | HeartGold / SoulSilver | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Flash NormalStatus | HeartGold / SoulSilver | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | HeartGold / SoulSilver | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | HeartGold / SoulSilver | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | HeartGold / SoulSilver | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | HeartGold / SoulSilver | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | HeartGold / SoulSilver | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Safeguard NormalStatus | HeartGold / SoulSilver | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | HeartGold / SoulSilver | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | HeartGold / SoulSilver | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Solar Beam GrassSpecial | HeartGold / SoulSilver | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | HeartGold / SoulSilver | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | HeartGold / SoulSilver | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | HeartGold / SoulSilver | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Bounce FlyingPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Endeavor NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the foe’s HP to equal the user’s HP. | Open calc with this move |
Fire Punch FirePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Heal Bell NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Helping Hand NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Ice Punch IcePhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Knock Off DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Last Resort NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Magic Coat PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Open calc with this move |
Mud-Slap GroundSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Role Play PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 10 The user mimics the foe completely, copying the foe’s natural ability. | Open calc with this move |
Rollout RockPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 30Acc 90PP 20 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
The foe is physically pounded with a long tail or a foreleg, etc.
| Open calc with this move |
The foe is slapped repeatedly, back and forth, two to five times in a row.
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
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The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The foe is punched with an icy fist. It may leave the target frozen.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The user slaps down the foe’s held item, preventing the item from being used during the battle.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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