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Stag Beetle Pokémon

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Vise Grip NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Bind NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | Power 15Acc 85PP 20 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 8 | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Harden NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | TM13 | — | — | — | Power 75Acc 100PP 15 | |
X-Scissor BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | TM24 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | — | — | — | — | Power 80Acc 80PP 20 | |
Swords Dance NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | — | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Thrash NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 36 | — | — | — | — | Power 120Acc 100PP 10 | |
Superpower FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 44 | TM49 | — | — | — | Power 120Acc 100PP 5 | |
Guillotine NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 50 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Open calc with this move |
Bulk Up FightingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM30 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Outrage DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM39 | — | — | — | Power 120Acc 100PP 10 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The target is gripped and squeezed from both sides to inflict damage.
| Open calc with this move |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
| Open calc with this move |
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
| Open calc with this move |
The user rampages and attacks for two to three turns. The user then becomes confused.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |