Pokédex / Let's Go, Pikachu! / Let's Go, Eevee! / Mewtwo-Mega-X

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Genetic Pokémon

Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different.
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confuse Ray GhostStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Confusion PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 50Acc 100PP 25 | |
Disable NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Psywave PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 15 The target is attacked with an odd psychic wave. The attack varies in intensity. | Open calc with this move |
Teleport PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | TM04 | — | — | — | PP 20 The user switches places with a different Pokémon instantly, using telekinetic power. | Open calc with this move |
Swift NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 33 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Open calc with this move |
Mist IceStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 11 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Psybeam PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 22 | — | — | — | — | Power 65Acc 100PP 20 | |
Amnesia PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 44 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Recover NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 55 | — | — | — | — | PP 5 Restoring its own cells, the user restores its own HP by half of its max HP. | Open calc with this move |
Psychic PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 66 | TM40 | — | — | — | Power 90Acc 100PP 10 | |
Barrier PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 77 | — | — | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 88 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Calm Mind PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 99 | TM33 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM30 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Dream Eater PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM59 | — | — | — | Power 100Acc 100PP 15 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Foul Play DarkPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM21 | — | — | — | Power 95Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM35 | — | — | — | Power 75Acc 100PP 15 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Pay Day NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM57 | — | — | — | Power 40Acc 100PP 20 | |
Poison Jab PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM26 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Self-Destruct NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM42 | — | — | — | Power 200Acc 100PP 5 | |
Shadow Ball GhostSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM43 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM45 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Taunt DarkStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM02 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Tri Attack NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Will-O-Wisp FireStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM11 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
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The target is hit by a weak telekinetic force. This may also confuse the target.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
The user attacks everything around it by causing an explosion. The user faints upon using this move.
| Open calc with this move |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
| Open calc with this move |