Pokédex / Let's Go, Pikachu! / Let's Go, Eevee! / Pidgeot-Mega

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Bird Pokémon

This Pokémon flies at Mach 2 speed, seeking prey. Its large talons are feared as wicked weapons.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Gust FlyingSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 A gust of wind is whipped up by wings and launched at the target to inflict damage. | Open calc with this move |
Heat Wave FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 95Acc 90PP 10 | |
Quick Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Sand Attack GroundStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target’s face, reducing the target’s accuracy. | Open calc with this move |
Sky Attack FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 140Acc 90PP 5 | |
Tackle NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Mirror Move FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 11 | — | — | — | — | PP 20 The user counters the target by mimicking the target’s last move. | Open calc with this move |
Wing Attack FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 15 | — | — | — | — | Power 60Acc 100PP 35 | |
Roost FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 17 | TM50 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Whirlwind NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 25 | — | — | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. | Open calc with this move |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 31 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Air Slash FlyingSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 43 | — | — | — | — | Power 75Acc 95PP 15 | |
Razor Wind NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 53 | — | — | — | — | Power 80Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM14 | — | — | — | Power 90Acc 95PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM18 | — | — | — | Power 70Acc 100PP 20 |
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
| Open calc with this move |
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is struck with large, imposing wings spread wide to inflict damage.
| Open calc with this move |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
| Open calc with this move |
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user flies up into the sky and then strikes its target on the next turn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |