Pokédex / Let's Go, Pikachu! / Let's Go, Eevee! / Geodude-Alola

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Rock Pokémon

Commonly found near mountain trails and the like. If you step on one by accident, it gets angry.
Prevents Steel-type Pokémon from escaping using its magnetic force.
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Defense Curl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Tackle NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 3 | — | — | — | — | Power 40Acc 100PP 30 | |
Bide NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 6 | — | — | — | — | PP 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. | Open calc with this move |
Rock Throw RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 9 | — | — | — | — | Power 50Acc 90PP 15 | |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Take Down NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 15 | — | — | — | — | Power 90Acc 85PP 20 | |
Self-Destruct NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 19 | TM42 | — | — | — | Power 200Acc 100PP 5 | |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 27 | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 23 | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Double-Edge NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 31 | — | — | — | — | Power 120Acc 100PP 15 | |
Explosion NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 35 | — | — | — | — | Power 250Acc 100PP 5 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Superpower FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM49 | — | — | — | Power 120Acc 100PP 5 | |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM16 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user picks up and throws a small rock at the target to attack.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The user attacks everything around it by causing an explosion. The user faints upon using this move.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
| Open calc with this move |
A reckless, life-risking tackle. This also damages the user quite a lot.
| Open calc with this move |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user burrows into the ground, then attacks on the next turn.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |