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Drill Pokémon

Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond.
Contact with the Pokémon may poison the attacker.
Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
Removes additional effects to increase the power of moves when attacking.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Counter FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Megahorn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 55 | TM60 | — | — | — | Power 120Acc 85PP 10 | |
Peck FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Poison Sting PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 15Acc 100PP 35 | |
Supersonic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Thrash NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 120Acc 100PP 10 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM10 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Pulse DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM34 | — | — | — | Power 85Acc 100PP 10 | |
Dragon Tail DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM17 | — | — | — | Power 60Acc 90PP 10 | |
Drill Run GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM58 | — | — | — | Power 80Acc 95PP 10 | |
Earthquake GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM41 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM46 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM37 | — | — | — | Power 90Acc 100PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Helping Hand NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM03 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM35 | — | — | — | Power 75Acc 100PP 15 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Outrage DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM39 | — | — | — | Power 120Acc 100PP 10 | |
Pay Day NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM57 | — | — | — | Power 40Acc 100PP 20 | |
Poison Jab PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM26 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Seismic Toss FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM15 | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Shadow Ball GhostSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM43 | — | — | — | Power 80Acc 100PP 15 | |
Sludge Bomb PoisonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM52 | — | — | — | Power 90Acc 100PP 10 | |
Stealth Rock RockStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM56 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Superpower FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM49 | — | — | — | Power 120Acc 100PP 5 | |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Taunt DarkStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM02 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM23 | — | — | — | Power 75Acc 100PP 15 | |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Using its tough and impressive horn, the user rams into the target with no letup.
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The target is jabbed with a sharply pointed beak or horn.
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The user stabs the target with a poisonous stinger. This may also poison the target.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows into the ground, then attacks on the next turn.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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The target is knocked away, and a different Pokémon is dragged out.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is punched with an icy fist. This may also leave the target frozen.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The Pokémon rampages and attacks for two to three turns. It then becomes confused.
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Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |