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Setting the field…
Head Butt Pokémon

CRANIDOS toughen up their already rock-hard heads by headbutting one another.
Moves can be used regardless of abilities.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Headbutt NormalPhysical | Platinum | 1 | — | — | — | — | Power 70Acc 100PP 15 The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | Open calc with this move |
Leer NormalStatus | Platinum | 1 | — | ✓ | — | — | Acc 100PP 30 The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | Open calc with this move |
Focus Energy NormalStatus | Platinum | 6 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Open calc with this move |
Pursuit DarkPhysical | Platinum | 10 | — | — | — | — | Power 40Acc 100PP 20 | |
Take Down NormalPhysical | Platinum | 15 | — | — | — | — | Power 90Acc 85PP 20 | |
Scary Face NormalStatus | Platinum | 19 | — | — | — | — | Acc 100PP 10 The user frightens the foe with a scary face to sharply reduce its Speed stat. | Open calc with this move |
Assurance DarkPhysical | Platinum | 24 | — | — | — | — | Power 60Acc 100PP 10 | |
Ancient Power RockSpecial | Platinum | 28 | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Zen Headbutt PsychicPhysical | Platinum | 33 | — | — | ✓ | — | Power 80Acc 90PP 15 | |
Screech NormalStatus | Platinum | 37 | — | — | — | — | Acc 85PP 40 An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Open calc with this move |
Head Smash RockPhysical | Platinum | 43 | — | — | — | — | Power 150Acc 80PP 5 | |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Platinum | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | Platinum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Pulse DragonSpecial | Platinum | — | TM59 | — | — | — | Power 85Acc 100PP 10 | |
Earthquake GroundPhysical | Platinum | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Platinum | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Platinum | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Platinum | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Platinum | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Platinum | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Platinum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Payback DarkPhysical | Platinum | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Platinum | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Platinum | — | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Rock Climb NormalPhysical | Platinum | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Polish RockStatus | Platinum | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | Platinum | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Platinum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Platinum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | Platinum | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | Platinum | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stealth Rock RockStatus | Platinum | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Stone Edge RockPhysical | Platinum | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Platinum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Platinum | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Platinum | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Platinum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Platinum | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Platinum | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Crunch DarkPhysical | Platinum | — | — | ✓ | — | — | Power 80Acc 100PP 15 | |
Double-Edge NormalPhysical | Platinum | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Hammer Arm FightingPhysical | Platinum | — | — | ✓ | — | — | Power 100Acc 90PP 10 | |
Slam NormalPhysical | Platinum | — | — | ✓ | — | — | Power 80Acc 75PP 20 | |
Stomp NormalPhysical | Platinum | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Thrash NormalPhysical | Platinum | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Whirlwind NormalStatus | Platinum | — | — | ✓ | — | — | PP 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Earth Power GroundSpecial | Platinum | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Endeavor NormalPhysical | Platinum | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the foe’s HP to equal the user’s HP. | Open calc with this move |
Fire Punch FirePhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Iron Head SteelPhysical | Platinum | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Snore NormalSpecial | Platinum | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | Platinum | — | — | — | ✓ | — | Acc 100PP 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Open calc with this move |
Superpower FightingPhysical | Platinum | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Thunder Punch ElectricPhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | Platinum | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
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An attack move that inflicts double damage if used on a foe that is switching out of battle.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
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If the foe has already taken some damage in the same turn, this attack’s power is doubled.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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The user delivers a life-endangering attack at full power. The user also takes terrible damage.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The foe is attacked with a shock wave generated by the user’s gaping mouth.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The foe is scorched with an intense blast of fire. The target may also be left with a burn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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If the user can use this attack after the foe attacks, its power is doubled.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
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The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
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The foe is slammed with a long tail, vines, etc., to inflict damage.
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The foe is stomped with a big foot. It may also make the target flinch.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
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The foe is punched with a fiery fist. It may leave the target with a burn.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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The foe is punched with an electrified fist. It may leave the target with paralysis.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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