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Setting the field…
Big Boss Pokémon

It is merciless by nature. It is said that it never forgives the mistakes of its MURKROW followers.
Prevents the Pokémon from falling asleep.
Heightens the critical- hit ratios of moves.
Boosts Attack after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Platinum | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | Open calc with this move |
Haze IceStatus | Platinum | 1 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Pursuit DarkPhysical | Platinum | 1 | — | — | — | — | Power 40Acc 100PP 20 | |
Wing Attack FlyingPhysical | Platinum | 1 | — | — | — | — | Power 60Acc 100PP 35 | |
Swagger NormalStatus | Platinum | 25 | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Nasty Plot DarkStatus | Platinum | 35 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Open calc with this move |
Night Slash DarkPhysical | Platinum | 45 | — | — | — | — | Power 70Acc 100PP 15 | |
Dark Pulse DarkSpecial | Platinum | 55 | TM79 | — | — | — | Power 80Acc 100PP 15 | |
Aerial Ace FlyingPhysical | Platinum | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Platinum | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Defog FlyingStatus | Platinum | — | HM05 | — | — | — | PP 15 It reduces the foe’s evasion stat. It also removes spikes, light screens, etc. | Open calc with this move |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Platinum | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Embargo DarkStatus | Platinum | — | TM63 | — | — | — | Acc 100PP 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Endure NormalStatus | Platinum | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Platinum | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Platinum | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Platinum | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Payback DarkPhysical | Platinum | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Pluck FlyingPhysical | Platinum | — | TM88 | — | — | — | Power 60Acc 100PP 20 | |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Platinum | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | Platinum | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Platinum | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roost FlyingStatus | Platinum | — | TM51 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Platinum | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snatch DarkStatus | Platinum | — | TM49 | — | — | — | PP 10 The user steals the effects of any healing or stat- changing move the foe attempts to use. | Open calc with this move |
Steel Wing SteelPhysical | Platinum | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Platinum | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Taunt DarkStatus | Platinum | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | Open calc with this move |
Thief DarkPhysical | Platinum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Platinum | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Torment DarkStatus | Platinum | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Air Cutter FlyingSpecial | Platinum | — | — | — | ✓ | — | Power 60Acc 95PP 25 | |
Heat Wave FireSpecial | Platinum | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Ominous Wind GhostSpecial | Platinum | — | — | — | ✓ | — | Power 60Acc 100PP 5 | |
Spite GhostStatus | Platinum | — | — | — | ✓ | — | Acc 100PP 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | Open calc with this move |
Sucker Punch DarkPhysical | Platinum | — | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Superpower FightingPhysical | Platinum | — | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Swift NormalSpecial | Platinum | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Twister DragonSpecial | Platinum | — | — | — | ✓ | — | Power 40Acc 100PP 20 | |
Uproar NormalSpecial | Platinum | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
An attack move that inflicts double damage if used on a foe that is switching out of battle.
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The foe is struck with large, imposing wings spread wide to inflict damage.
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The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
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The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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If the user can use this attack after the foe attacks, its power is doubled.
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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The foe is hit with wings of steel. It may also raise the user’s Defense stat.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
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The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
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The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
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This move enables the user to attack first. It fails if the foe is not readying an attack, however.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
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