
Poke Project
LOADING
Setting the field…
Knowledge Pokémon

According to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.
Gives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Confusion PsychicSpecial | Platinum | 1 | — | — | — | — | Power 50Acc 100PP 25 The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Open calc with this move |
Rest PsychicStatus | Platinum | 1 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Imprison PsychicStatus | Platinum | 6 | — | — | — | — | PP 10 If the foe knows any move also known by the user, the foe is prevented from using it. | Open calc with this move |
Endure NormalStatus | Platinum | 16 | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Swift NormalSpecial | Platinum | 21 | — | — | ✓ | — | Power 60PP 20 Star-shaped rays are shot at the foe. This attack never misses. | Open calc with this move |
Yawn NormalStatus | Platinum | 31 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Open calc with this move |
Future Sight PsychicSpecial | Platinum | 36 | — | — | — | — | Power 120Acc 100PP 10 | |
Amnesia PsychicStatus | Platinum | 46 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Extrasensory PsychicSpecial | Platinum | 51 | — | — | — | — | Power 80Acc 100PP 20 | |
Flail NormalPhysical | Platinum | 61 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Natural Gift NormalPhysical | Platinum | 66 | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Memento DarkStatus | Platinum | 76 | — | — | — | — | Acc 100PP 10 The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. | Open calc with this move |
Calm Mind PsychicStatus | Platinum | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Platinum | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Platinum | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Energy Ball GrassSpecial | Platinum | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Platinum | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Platinum | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Drain GrassSpecial | Platinum | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | Platinum | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Platinum | — | TM86 | — | — | — | Acc 100PP 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Platinum | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Platinum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Light Screen PsychicStatus | Platinum | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Platinum | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Psychic PsychicSpecial | Platinum | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Recycle NormalStatus | Platinum | — | TM67 | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Reflect PsychicStatus | Platinum | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Safeguard NormalStatus | Platinum | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Sandstorm RockStatus | Platinum | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Platinum | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Platinum | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Skill Swap PsychicStatus | Platinum | — | TM48 | — | — | — | PP 10 The user employs its psychic power to exchange abilities with the foe. | Open calc with this move |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Platinum | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | Platinum | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Platinum | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Platinum | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Platinum | — | TM73 | — | — | — | Acc 90PP 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. | Open calc with this move |
Thunderbolt ElectricSpecial | Platinum | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Platinum | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
U-turn BugPhysical | Platinum | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Water Pulse WaterSpecial | Platinum | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Fire Punch FirePhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Helping Hand NormalStatus | Platinum | — | — | — | ✓ | — | PP 20 A move that boosts the power of the ally’s attack in a Double Battle. | Open calc with this move |
Ice Punch IcePhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Knock Off DarkPhysical | Platinum | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Mud-Slap GroundSpecial | Platinum | — | — | — | ✓ | — | Power 20Acc 100PP 10 | |
Signal Beam BugSpecial | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | Platinum | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Platinum | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Trick PsychicStatus | Platinum | — | — | — | ✓ | — | Acc 100PP 10 The user catches the foe off guard and swaps the foe’s held item with its own. | Open calc with this move |
Zen Headbutt PsychicPhysical | Platinum | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
—
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
| Open calc with this move |
The user attacks with an odd, unseeable power. It may also make the foe flinch.
| Open calc with this move |
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
| Open calc with this move |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
| Open calc with this move |
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
| Open calc with this move |
The user charges at the foe using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
| Open calc with this move |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
| Open calc with this move |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
| Open calc with this move |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
| Open calc with this move |
The foe is punched with a fiery fist. It may leave the target with a burn.
| Open calc with this move |
The foe is punched with an icy fist. It may leave the target frozen.
| Open calc with this move |
The user slaps down the foe’s held item, preventing the item from being used during the battle.
| Open calc with this move |
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
| Open calc with this move |
The user attacks with a sinister beam of light. It may also confuse the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
| Open calc with this move |
The foe is punched with an electrified fist. It may leave the target with paralysis.
| Open calc with this move |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
| Open calc with this move |