Pokédex / Red / Blue / Eevee

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Evolution Pokémon

Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.
Makes escaping easier.
Increases the same-type attack bonus from 1.5× to 2×.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Sand Attack GroundStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 15 Reduces accuracy by throwing sand.(Gen 2) | Open calc with this move |
Tackle NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Red / Blue | 31 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Quick Attack NormalPhysical | Red / Blue | 27 | — | — | — | — | Power 40Acc 100PP 30 | |
Bite DarkPhysical | Red / Blue | 37 | — | — | — | — | Power 60Acc 100PP 25 | |
Take Down NormalPhysical | Red / Blue | 45 | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Red / Blue | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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A full-body charge attack.(Gen 2)
| Open calc with this move |
Lets the user get in the first hit.(Gen 2)
| Open calc with this move |
An attack that may cause flinching.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |