Pokédex / Red / Blue / Vileplume

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Setting the field…
Flower Pokémon

Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud.
Raises SPEED in sunshine.
Leaves spores on contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Acid PoisonSpecial | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 30 An attack that may lower DEFENSE.(Gen 2) | Open calc with this move |
Petal Dance GrassSpecial | Red / Blue | 1 | — | — | — | — | Power 120Acc 100PP 10 | |
Sleep Powder GrassStatus | Red / Blue | 1 | — | — | — | — | Acc 75PP 15 May cause the foe to fall asleep.(Gen 2) | Open calc with this move |
Stun Spore GrassStatus | Red / Blue | 1 | — | — | — | — | Acc 75PP 30 A move that may paralyze the foe.(Gen 2) | Open calc with this move |
Poison Powder PoisonStatus | Red / Blue | 15 | — | — | — | — | Acc 75PP 35 A move that may poison the foe.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Cut NormalPhysical | Red / Blue | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Red / Blue | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mega Drain GrassSpecial | Red / Blue | — | TM21 | — | — | — | Power 40Acc 100PP 15 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Solar Beam GrassSpecial | Red / Blue | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swords Dance NormalStatus | Red / Blue | — | TM03 | — | — | — | PP 20 A dance that in creases ATTACK.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Works 2-3 turns and confuses user.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
Cuts using claws, scythes, etc.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
1st turn: Attack 2nd turn: Rest(Gen 2)
| Open calc with this move |
Steals 1/2 of the damage inflicted.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |