Pokédex / Red / Blue / Poliwhirl

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Tadpole Pokémon

Under attack, it uses its belly spiral to put the foe to sleep. It then makes its escape.
Changes water into HP.
Prevents self-destruction.
Raises SPEED in rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bubble WaterSpecial | Red / Blue | 1 | — | — | — | — | Power 40Acc 100PP 30 An attack that may reduce SPEED.(Gen 2) | Open calc with this move |
Hypnosis PsychicStatus | Red / Blue | 1 | — | — | — | — | Acc 60PP 20 May put the foe to sleep.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Red / Blue | 1 | TM12 | — | — | — | Power 40Acc 100PP 25 | |
Double Slap NormalPhysical | Red / Blue | 26 | — | — | — | — | Power 15Acc 85PP 10 | |
Body Slam NormalPhysical | Red / Blue | 33 | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Amnesia PsychicStatus | Red / Blue | 41 | — | — | — | — | PP 20 Sharply raises the user's SPCL.DEF.(Gen 2) | Open calc with this move |
Hydro Pump WaterSpecial | Red / Blue | 49 | — | — | — | — | Power 110Acc 80PP 5 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Red / Blue | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bubble Beam WaterSpecial | Red / Blue | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Counter FightingPhysical | Red / Blue | — | TM18 | — | — | — | Acc 100PP 20 Returns a physical blow double.(Gen 2) | Open calc with this move |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Earthquake GroundPhysical | Red / Blue | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Fissure GroundPhysical | Red / Blue | — | TM27 | — | — | — | Acc 30PP 5 A ground-type, one-hit KO attack.(Gen 2) | Open calc with this move |
Ice Beam IceSpecial | Red / Blue | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mega Kick NormalPhysical | Red / Blue | — | TM05 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Red / Blue | — | TM01 | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Red / Blue | — | TM35 | — | — | — | PP 10 Randomly uses any POKéMON move.(Gen 2) | Open calc with this move |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Psychic PsychicSpecial | Red / Blue | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psywave PsychicSpecial | Red / Blue | — | TM46 | — | — | — | Acc 100PP 15 An attack with variable power.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Seismic Toss FightingPhysical | Red / Blue | — | TM19 | — | — | — | Acc 100PP 20 The user's level equals damage HP.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Red / Blue | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Red / Blue | — | TM17 | — | — | — | Power 80Acc 80PP 20 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Red / Blue | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Squirts water to attack.(Gen 2)
| Open calc with this move |
Repeatedly slaps 2-5 times.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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A powerful water- type attack.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
Tough but useless vs. flying foes.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
| Open calc with this move |
A powerful kicking attack.(Gen 2)
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A powerful punch thrown very hard.(Gen 2)
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An attack that may lower SPCL.DEF.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that al so hurts the user.(Gen 2)
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A strong water- type attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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