Pokédex / Red / Blue / Farfetch’d

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Wild Duck Pokémon

Lives where reedy plants grow. They are rarely seen, so it's thought their numbers are decreasing.
Prevents loss of accuracy.
Prevents flinching.
Raises Attack two stages upon having any stat lowered.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Red / Blue | 1 | — | — | — | — | Power 35Acc 100PP 35 Jabs the foe with a beak, etc.(Gen 2) | Open calc with this move |
Sand Attack GroundStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 15 Reduces accuracy by throwing sand.(Gen 2) | Open calc with this move |
Leer NormalStatus | Red / Blue | 7 | — | — | — | — | Acc 100PP 30 Reduces the foe's DEFENSE.(Gen 2) | Open calc with this move |
Fury Attack NormalPhysical | Red / Blue | 15 | — | — | — | — | Power 15Acc 85PP 20 | |
Swords Dance NormalStatus | Red / Blue | 23 | TM03 | — | — | — | PP 20 A dance that in creases ATTACK.(Gen 2) | Open calc with this move |
Agility PsychicStatus | Red / Blue | 31 | — | — | — | — | PP 30 Sharply increases the user's SPEED.(Gen 2) | Open calc with this move |
Slash NormalPhysical | Red / Blue | 39 | — | — | — | — | Power 70Acc 100PP 20 | |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Cut NormalPhysical | Red / Blue | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Fly FlyingPhysical | Red / Blue | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Razor Wind NormalSpecial | Red / Blue | — | TM02 | — | — | — | Power 80Acc 100PP 10 | |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Swift NormalSpecial | Red / Blue | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Whirlwind NormalStatus | Red / Blue | — | TM04 | — | — | — | PP 20 Blows away the foe & ends battle.(Gen 2) | Open calc with this move |
Jabs the target 2-5 times.(Gen 2)
| Open calc with this move |
Has a high criti cal hit ratio.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
Cuts using claws, scythes, etc.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
1st turn: Fly 2nd turn: Attack(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |