Pokédex / Ruby / Sapphire / Makuhita

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Setting the field…
Guts Pokémon

It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
Heat-and-cold protection.
Ups ATTACK if suffering.
Removes added effects to increase move damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Ruby / Sapphire | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise its critical-hit ratio. | Open calc with this move |
Tackle NormalPhysical | Ruby / Sapphire | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Sand Attack GroundStatus | Ruby / Sapphire | 4 | — | — | — | — | Acc 100PP 15 A lot of sand is hurled in the foe’s face, reducing its accuracy. | Open calc with this move |
Arm Thrust FightingPhysical | Ruby / Sapphire | 10 | — | — | — | — | Power 15Acc 100PP 20 | |
Vital Throw FightingPhysical | Ruby / Sapphire | 13 | — | — | — | — | Power 70PP 10 Makes the user attack after the foe. In return, it will not miss. | Open calc with this move |
Fake Out NormalPhysical | Ruby / Sapphire | 19 | — | — | — | — | Power 40Acc 100PP 10 | |
Whirlwind NormalStatus | Ruby / Sapphire | 22 | — | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Knock Off DarkPhysical | Ruby / Sapphire | 28 | — | — | — | — | Power 65Acc 100PP 20 | |
Smelling Salts NormalPhysical | Ruby / Sapphire | 31 | — | — | — | — | Power 70Acc 100PP 10 | |
Belly Drum NormalStatus | Ruby / Sapphire | 37 | — | — | — | — | PP 10 The user maximizes its ATTACK stat at the cost of half its full HP. | Open calc with this move |
Endure NormalStatus | Ruby / Sapphire | 40 | — | — | — | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Seismic Toss FightingPhysical | Ruby / Sapphire | 46 | — | — | — | — | Acc 100PP 20 A gravity-fed throw that causes damage matching the user’s level. | Open calc with this move |
Reversal FightingPhysical | Ruby / Sapphire | 49 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Attract NormalStatus | Ruby / Sapphire | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Brick Break FightingPhysical | Ruby / Sapphire | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Ruby / Sapphire | — | TM08 | — | — | — | PP 20 The user bulks up its body to boost both its ATTACK and DEFENSE stats. | Open calc with this move |
Dig GroundPhysical | Ruby / Sapphire | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Ruby / Sapphire | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Ruby / Sapphire | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Ruby / Sapphire | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Focus Punch FightingPhysical | Ruby / Sapphire | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Ruby / Sapphire | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Ruby / Sapphire | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Ruby / Sapphire | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ruby / Sapphire | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Ruby / Sapphire | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Ruby / Sapphire | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | Ruby / Sapphire | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Ruby / Sapphire | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | Ruby / Sapphire | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Strength NormalPhysical | Ruby / Sapphire | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Ruby / Sapphire | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Surf WaterSpecial | Ruby / Sapphire | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ruby / Sapphire | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Counter FightingPhysical | Ruby / Sapphire | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Cross Chop FightingPhysical | Ruby / Sapphire | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Detect FightingStatus | Ruby / Sapphire | — | — | ✓ | — | — | PP 5 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Dynamic Punch FightingPhysical | Ruby / Sapphire | — | — | ✓ | — | — | Power 100Acc 50PP 5 | |
Feint Attack DarkPhysical | Ruby / Sapphire | — | — | ✓ | — | — | Power 60PP 20 The user draws up close to the foe disarmingly, then hits without fail. | Open calc with this move |
Foresight NormalStatus | Ruby / Sapphire | — | — | ✓ | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Helping Hand NormalStatus | Ruby / Sapphire | — | — | ✓ | — | — | PP 20 A move that boosts the power of the ally’s attack in a battle. | Open calc with this move |
Revenge FightingPhysical | Ruby / Sapphire | — | — | ✓ | — | — | Power 60Acc 100PP 10 |
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A physical attack in which the user charges, full body, into the foe.
| Open calc with this move |
A quick flurry of straight-arm punches that hit two to five times.
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An attack that hits first and causes flinching. Usable only on 1st turn.
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Knocks down the foe’s held item to prevent its use during the battle.
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Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An earthquake that strikes all POKéMON in battle excluding the user.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that is executed last. The user flinches if hit beforehand.
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An attack that varies in type and intensity depending on the user.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
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The foe is hit with double chops. It has a high critical-hit ratio.
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The foe is punched with the user’s full power. It confuses the foe if it hits.
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An attack move that gains in intensity if the target has hurt the user.
| Open calc with this move |