Pokédex / Scarlet / Violet / Electrode-Hisui

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Ball Pokémon

From Gen 8
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
Soundproofing gives the Pokémon full immunity to all sound-based moves.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Chloroblast GrassSpecial | Scarlet / Violet | 0 | — | — | — | — | Power 150Acc 95PP 5 The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. | Open calc with this move |
Charge ElectricStatus | Scarlet / Violet | 1 | TM173 | — | — | — | PP 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Open calc with this move |
Tackle NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | Scarlet / Violet | 4 | — | — | — | — | Power 40Acc 100PP 30 | |
Stun Spore GrassStatus | Scarlet / Violet | 6 | — | — | — | — | Acc 75PP 30 The user scatters a cloud of numbing powder that paralyzes the target. | Open calc with this move |
Bullet Seed GrassPhysical | Scarlet / Violet | 9 | TM56 | — | — | — | Power 25Acc 100PP 30 | |
Rollout RockPhysical | Scarlet / Violet | 11 | — | — | — | — | Power 30Acc 90PP 20 | |
Screech NormalStatus | Scarlet / Violet | 13 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Charge Beam ElectricSpecial | Scarlet / Violet | 16 | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Swift NormalSpecial | Scarlet / Violet | 20 | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Electro Ball ElectricSpecial | Scarlet / Violet | 22 | TM72 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Self-Destruct NormalPhysical | Scarlet / Violet | 26 | — | — | — | — | Power 200Acc 100PP 5 | |
Energy Ball GrassSpecial | Scarlet / Violet | 29 | TM119 | — | — | — | Power 90Acc 100PP 10 | |
Discharge ElectricSpecial | Scarlet / Violet | 34 | — | — | — | — | Power 80Acc 100PP 15 | |
Seed Bomb GrassPhysical | Scarlet / Violet | 34 | TM71 | — | — | — | Power 80Acc 100PP 15 | |
Explosion NormalPhysical | Scarlet / Violet | 41 | — | — | — | — | Power 250Acc 100PP 5 | |
Gyro Ball SteelPhysical | Scarlet / Violet | 46 | TM180 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | Open calc with this move |
Grassy Terrain GrassStatus | Scarlet / Violet | 50 | TM137 | — | — | — | PP 10 The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | Open calc with this move |
Agility PsychicStatus | Scarlet / Violet | — | TM04 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Open calc with this move |
Curse GhostStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Double-Edge NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Electric Terrain ElectricStatus | Scarlet / Violet | — | TM136 | — | — | — | PP 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Open calc with this move |
Electroweb ElectricSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 55Acc 95PP 15 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Foul Play DarkPhysical | Scarlet / Violet | — | TM62 | — | — | — | Power 95Acc 100PP 15 | |
Giga Drain GrassSpecial | Scarlet / Violet | — | TM111 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Scarlet / Violet | — | TM81 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Grassy Glide GrassPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 55Acc 100PP 20 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Leaf Storm GrassSpecial | Scarlet / Violet | — | TM159 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Scary Face NormalStatus | Scarlet / Violet | — | TM06 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Solar Beam GrassSpecial | Scarlet / Violet | — | TM168 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Supercell Slam ElectricPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 100Acc 95PP 15 | |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Taunt DarkStatus | Scarlet / Violet | — | TM87 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Volt Switch ElectricSpecial | Scarlet / Violet | — | TM48 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Scarlet / Violet | — | TM147 | — | — | — | Power 90Acc 100PP 15 |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
| Open calc with this move |
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
| Open calc with this move |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
| Open calc with this move |
The user attacks everything around it by causing an explosion. The user faints upon using this move.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
| Open calc with this move |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
| Open calc with this move |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
| Open calc with this move |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
| Open calc with this move |
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
| Open calc with this move |
This move's power is doubled if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
| Open calc with this move |
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can't move on the next turn.
| Open calc with this move |
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
| Open calc with this move |
The target is attacked with a powerful beam. The user can't move on the next turn.
| Open calc with this move |
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
| Open calc with this move |
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
| Open calc with this move |
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
| Open calc with this move |
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
| Open calc with this move |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |