Pokédex / Scarlet / Violet / Talonflame

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Scorching Pokémon

From Gen 8
Talonflame dives toward prey at speeds of up to 310 mph and assaults them with powerful kicks, giving the prey no chance to escape.
Contact with the Pokémon may burn the attacker.
Gives priority to the Pokémon's Flying-type moves while its HP is full.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Ember FireSpecial | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 25 The target is attacked with small flames. This may also leave the target with a burn. | Open calc with this move |
Feint NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 30Acc 100PP 10 | |
Flame Charge FirePhysical | Scarlet / Violet | 1 | TM38 | — | — | — | Power 50Acc 100PP 20 | |
Flare Blitz FirePhysical | Scarlet / Violet | 1 | TM165 | — | — | — | Power 120Acc 100PP 15 | |
Growl NormalStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Peck FlyingPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Quick Attack NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Flail NormalPhysical | Scarlet / Violet | 15 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Acrobatics FlyingPhysical | Scarlet / Violet | 22 | TM14 | — | — | — | Power 55Acc 100PP 15 | |
Agility PsychicStatus | Scarlet / Violet | 29 | TM04 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Open calc with this move |
Aerial Ace FlyingPhysical | Scarlet / Violet | 38 | TM27 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Tailwind FlyingStatus | Scarlet / Violet | 47 | TM113 | — | — | — | PP 15 The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | Open calc with this move |
Steel Wing SteelPhysical | Scarlet / Violet | 56 | — | — | — | — | Power 70Acc 90PP 25 | |
Roost FlyingStatus | Scarlet / Violet | 65 | — | — | — | — | PP 5 The user lands and rests its body. This move restores the user's HP by up to half its max HP. | Open calc with this move |
Fly FlyingPhysical | Scarlet / Violet | 74 | TM97 | — | — | — | Power 90Acc 95PP 15 | |
Brave Bird FlyingPhysical | Scarlet / Violet | 83 | TM164 | — | — | — | Power 120Acc 100PP 15 | |
Air Cutter FlyingSpecial | Scarlet / Violet | — | TM40 | — | — | — | Power 60Acc 95PP 25 | |
Air Slash FlyingSpecial | Scarlet / Violet | — | TM65 | — | — | — | Power 75Acc 95PP 15 | |
Bulk Up FightingStatus | Scarlet / Violet | — | TM64 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | Open calc with this move |
Double-Edge NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Dual Wingbeat FlyingPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 40Acc 90PP 10 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Feather Dance FlyingStatus | Scarlet / Violet | — | ✓ | — | — | — | Acc 100PP 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
Fire Blast FireSpecial | Scarlet / Violet | — | TM141 | — | — | — | Power 110Acc 85PP 5 | |
Fire Spin FireSpecial | Scarlet / Violet | — | TM24 | — | — | — | Power 35Acc 85PP 15 | |
Flamethrower FireSpecial | Scarlet / Violet | — | TM125 | — | — | — | Power 90Acc 100PP 15 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Heat Wave FireSpecial | Scarlet / Violet | — | TM118 | — | — | — | Power 95Acc 90PP 10 | |
Hurricane FlyingSpecial | Scarlet / Violet | — | TM160 | — | — | — | Power 110Acc 70PP 10 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Overheat FireSpecial | Scarlet / Violet | — | TM157 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Solar Beam GrassSpecial | Scarlet / Violet | — | TM168 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Swords Dance NormalStatus | Scarlet / Violet | — | TM88 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Taunt DarkStatus | Scarlet / Violet | — | TM87 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Temper Flare FirePhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 75Acc 100PP 10 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
U-turn BugPhysical | Scarlet / Violet | — | TM60 | — | — | — | Power 70Acc 100PP 20 | |
Upper Hand FightingPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 65Acc 100PP 15 | |
Will-O-Wisp FireStatus | Scarlet / Violet | — | TM107 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
| Open calc with this move |
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
| Open calc with this move |
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
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The target is jabbed with a sharply pointed beak or horn to inflict damage.
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The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
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The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
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The target is hit with wings of steel. This may also boost the user's Defense stat.
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The user flies up into the sky on the first turn, then attacks on the next turn.
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The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
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The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
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The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
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A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
| Open calc with this move |
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
| Open calc with this move |
This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
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The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
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The user gathers light on the first turn, then blasts a bundled beam on the next turn.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
| Open calc with this move |