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Drowsing Pokémon

From Gen 7
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Defense Curl NormalStatus | Scarlet / Violet | 1 | — | — | — | — | PP 40 The user curls up and boosts its Defense stat. | Open calc with this move |
Rollout RockPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 30Acc 90PP 20 | |
Spit Up NormalSpecial | Scarlet / Violet | 6 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | Open calc with this move |
Stockpile NormalStatus | Scarlet / Violet | 6 | — | — | — | — | PP 20 The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | Open calc with this move |
Swallow NormalStatus | Scarlet / Violet | 6 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | Open calc with this move |
Rapid Spin NormalPhysical | Scarlet / Violet | 11 | — | — | — | — | Power 50Acc 100PP 40 | |
Yawn NormalStatus | Scarlet / Violet | 16 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Slam NormalPhysical | Scarlet / Violet | 21 | — | — | — | — | Power 80Acc 75PP 20 | |
Flail NormalPhysical | Scarlet / Violet | 26 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Sucker Punch DarkPhysical | Scarlet / Violet | 31 | — | — | — | — | Power 70Acc 100PP 5 | |
Psych Up NormalStatus | Scarlet / Violet | 36 | ✓ | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Wood Hammer GrassPhysical | Scarlet / Violet | 41 | — | — | — | — | Power 120Acc 100PP 15 | |
Thrash NormalPhysical | Scarlet / Violet | 46 | — | — | — | — | Power 120Acc 100PP 10 | |
Acrobatics FlyingPhysical | Scarlet / Violet | — | TM14 | — | — | — | Power 55Acc 100PP 15 | |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Scarlet / Violet | — | TM58 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | Scarlet / Violet | — | TM64 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Scarlet / Violet | — | TM129 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charm FairyStatus | Scarlet / Violet | — | TM02 | ✓ | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Curse GhostStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Double-Edge NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Earthquake GroundPhysical | Scarlet / Violet | — | TM149 | — | — | — | Power 100Acc 100PP 10 | |
Endeavor NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Acc 100PP 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Open calc with this move |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Scarlet / Violet | — | TM43 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Gunk Shot PoisonPhysical | Scarlet / Violet | — | TM102 | — | — | — | Power 120Acc 80PP 5 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Ice Spinner IcePhysical | Scarlet / Violet | — | TM124 | — | — | — | Power 80Acc 100PP 15 | |
Iron Head SteelPhysical | Scarlet / Violet | — | TM99 | — | — | — | Power 80Acc 100PP 15 | |
Knock Off DarkPhysical | Scarlet / Violet | — | TM181 | — | — | — | Power 65Acc 100PP 20 | |
Low Kick FightingPhysical | Scarlet / Violet | — | TM12 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Scarlet / Violet | — | TM39 | — | — | — | Power 65Acc 100PP 20 | |
Metal Claw SteelPhysical | Scarlet / Violet | — | TM31 | — | — | — | Power 50Acc 95PP 35 | |
Play Rough FairyPhysical | Scarlet / Violet | — | TM127 | ✓ | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Reversal FightingPhysical | Scarlet / Violet | — | TM134 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Rock Slide RockPhysical | Scarlet / Violet | — | TM86 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Scarlet / Violet | — | TM36 | — | — | — | Power 60Acc 95PP 15 | |
Seed Bomb GrassPhysical | Scarlet / Violet | — | TM71 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Scarlet / Violet | — | TM61 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Stomping Tantrum GroundPhysical | Scarlet / Violet | — | TM84 | — | — | — | Power 75Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Super Fang NormalPhysical | Scarlet / Violet | — | TM183 | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Open calc with this move |
Swords Dance NormalStatus | Scarlet / Violet | — | TM88 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Trailblaze GrassPhysical | Scarlet / Violet | — | TM20 | — | — | — | Power 50Acc 100PP 20 | |
U-turn BugPhysical | Scarlet / Violet | — | TM60 | — | — | — | Power 70Acc 100PP 20 | |
Zen Headbutt PsychicPhysical | Scarlet / Violet | — | TM59 | — | — | — | Power 80Acc 90PP 15 | |
Sing NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | Acc 55PP 15 A soothing lullaby is sung in a beautiful voice that puts the target to sleep. | Open calc with this move |
Superpower FightingPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Wish NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | Open calc with this move |
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The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
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The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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The user slams its rugged body into the target to attack. This also damages the user quite a lot.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
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The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
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The user sets off an earthquake that strikes every Pokémon around it.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The user shoots filthy garbage at the target to attack. This may also poison the target.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is raked with steel claws. This may also boost the user's Attack stat.
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The user attacks by playing rough with the target. This may also lower the target's Attack stat.
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Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
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The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
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The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
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