Pokédex / Scarlet / Violet / Pincurchin

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Sea Urchin Pokémon

From Gen 8
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Turns the ground into Electric Terrain when the Pokémon enters a battle.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn to inflict damage. | Open calc with this move |
Thunder Shock ElectricSpecial | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Water Gun WaterSpecial | Scarlet / Violet | 5 | — | — | — | — | Power 40Acc 100PP 25 | |
Charge ElectricStatus | Scarlet / Violet | 10 | TM173 | — | — | — | PP 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Open calc with this move |
Fury Attack NormalPhysical | Scarlet / Violet | 15 | — | — | — | — | Power 15Acc 85PP 20 | |
Spark ElectricPhysical | Scarlet / Violet | 20 | — | — | — | — | Power 65Acc 100PP 20 | |
Bubble Beam WaterSpecial | Scarlet / Violet | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Recover NormalStatus | Scarlet / Violet | 30 | — | — | — | — | PP 5 The user regenerates its cells, restoring its own HP by up to half its max HP. | Open calc with this move |
Curse GhostStatus | Scarlet / Violet | 35 | ✓ | — | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Electric Terrain ElectricStatus | Scarlet / Violet | 40 | TM136 | — | — | — | PP 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Open calc with this move |
Poison Jab PoisonPhysical | Scarlet / Violet | 45 | TM83 | — | — | — | Power 80Acc 100PP 20 | |
Zing Zap ElectricPhysical | Scarlet / Violet | 50 | — | — | — | — | Power 80Acc 100PP 10 | |
Acupressure NormalStatus | Scarlet / Violet | 55 | — | — | — | — | PP 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | Open calc with this move |
Discharge ElectricSpecial | Scarlet / Violet | 60 | — | — | — | — | Power 80Acc 100PP 15 | |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Charge Beam ElectricSpecial | Scarlet / Violet | — | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Chilling Water WaterSpecial | Scarlet / Violet | — | TM22 | — | — | — | Power 50Acc 100PP 20 | |
Electro Ball ElectricSpecial | Scarlet / Violet | — | TM72 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Electroweb ElectricSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 55Acc 95PP 15 | |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Hex GhostSpecial | Scarlet / Violet | — | TM29 | — | — | — | Power 65Acc 100PP 10 | |
Hydro Pump WaterSpecial | Scarlet / Violet | — | TM142 | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Liquidation WaterPhysical | Scarlet / Violet | — | TM110 | — | — | — | Power 85Acc 100PP 10 | |
Muddy Water WaterSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 90Acc 85PP 10 | |
Pain Split NormalStatus | Scarlet / Violet | — | ✓ | — | — | — | PP 20 The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | Open calc with this move |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Reversal FightingPhysical | Scarlet / Violet | — | TM134 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Scald WaterSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Spikes GroundStatus | Scarlet / Violet | — | TM90 | — | — | — | PP 20 The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | Open calc with this move |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Supercell Slam ElectricPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 100Acc 95PP 15 | |
Surf WaterSpecial | Scarlet / Violet | — | TM123 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Throat Chop DarkPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Toxic Spikes PoisonStatus | Scarlet / Violet | — | TM91 | — | — | — | PP 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | Open calc with this move |
Venoshock PoisonSpecial | Scarlet / Violet | — | TM45 | — | — | — | Power 65Acc 100PP 10 | |
Wild Charge ElectricPhysical | Scarlet / Violet | — | TM147 | — | — | — | Power 90Acc 100PP 15 | |
Memento DarkStatus | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 10 The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | Open calc with this move |
Sucker Punch DarkPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 70Acc 100PP 5 |
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The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
| Open calc with this move |
The target is blasted with a forceful shot of water.
| Open calc with this move |
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
| Open calc with this move |
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
| Open calc with this move |
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
| Open calc with this move |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
| Open calc with this move |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
| Open calc with this move |
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
| Open calc with this move |
This move's power is doubled if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user charges at the target using every bit of its power. The user can't move on the next turn.
| Open calc with this move |
This relentless attack does massive damage to a target affected by status conditions.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The target is attacked with a powerful beam. The user can't move on the next turn.
| Open calc with this move |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
| Open calc with this move |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
| Open calc with this move |
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
| Open calc with this move |
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
| Open calc with this move |
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
| Open calc with this move |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |