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Mouse Pokémon

The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon's status conditions are cured when it switches out.
Powers up punching moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Scratch NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Thunder Shock ElectricSpecial | Scarlet / Violet | 3 | — | — | — | — | Power 40Acc 100PP 30 | |
Quick Attack NormalPhysical | Scarlet / Violet | 6 | — | — | — | — | Power 40Acc 100PP 30 | |
Charge ElectricStatus | Scarlet / Violet | 8 | TM173 | — | — | — | PP 20 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Open calc with this move |
Nuzzle ElectricPhysical | Scarlet / Violet | 12 | — | — | — | — | Power 20Acc 100PP 20 | |
Dig GroundPhysical | Scarlet / Violet | 15 | TM55 | — | — | — | Power 80Acc 100PP 10 | |
Bite DarkPhysical | Scarlet / Violet | 19 | — | — | — | — | Power 60Acc 100PP 25 | |
Spark ElectricPhysical | Scarlet / Violet | 23 | — | — | — | — | Power 65Acc 100PP 20 | |
Thunder Wave ElectricStatus | Scarlet / Violet | 27 | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Entrainment NormalStatus | Scarlet / Violet | 31 | — | — | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Open calc with this move |
Slam NormalPhysical | Scarlet / Violet | 35 | — | — | — | — | Power 80Acc 75PP 20 | |
Discharge ElectricSpecial | Scarlet / Violet | 38 | — | — | — | — | Power 80Acc 100PP 15 | |
Agility PsychicStatus | Scarlet / Violet | 40 | TM04 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Open calc with this move |
Wild Charge ElectricPhysical | Scarlet / Violet | 44 | TM147 | — | — | — | Power 90Acc 100PP 15 | |
Baton Pass NormalStatus | Scarlet / Violet | — | TM132 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Charge Beam ElectricSpecial | Scarlet / Violet | — | TM23 | — | — | — | Power 50Acc 90PP 10 | |
Charm FairyStatus | Scarlet / Violet | — | TM02 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Crunch DarkPhysical | Scarlet / Violet | — | TM108 | — | — | — | Power 80Acc 100PP 15 | |
Eerie Impulse ElectricStatus | Scarlet / Violet | — | TM96 | — | — | — | Acc 100PP 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Open calc with this move |
Electric Terrain ElectricStatus | Scarlet / Violet | — | TM136 | — | — | — | PP 10 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Open calc with this move |
Electro Ball ElectricSpecial | Scarlet / Violet | — | TM72 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Electroweb ElectricSpecial | Scarlet / Violet | — | ✓ | — | — | — | Power 55Acc 95PP 15 | |
Encore NormalStatus | Scarlet / Violet | — | TM122 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Scarlet / Violet | — | TM43 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Metal Claw SteelPhysical | Scarlet / Violet | — | TM31 | — | — | — | Power 50Acc 95PP 35 | |
Play Rough FairyPhysical | Scarlet / Violet | — | TM127 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Super Fang NormalPhysical | Scarlet / Violet | — | TM183 | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Open calc with this move |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Fang ElectricPhysical | Scarlet / Violet | — | TM09 | — | — | — | Power 65Acc 95PP 15 | |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Volt Switch ElectricSpecial | Scarlet / Violet | — | TM48 | — | — | — | Power 70Acc 100PP 20 | |
Fake Out NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Mach Punch FightingPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Sweet Kiss FairyStatus | Scarlet / Violet | — | — | ✓ | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Wish NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 10 One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | Open calc with this move |
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Hard, pointed, sharp claws rake the target to inflict damage.
| Open calc with this move |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
| Open calc with this move |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
| Open calc with this move |
The user burrows into the ground on the first turn, then attacks on the next turn.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
| Open calc with this move |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
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The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The target is raked with steel claws. This may also boost the user's Attack stat.
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The user attacks by playing rough with the target. This may also lower the target's Attack stat.
| Open calc with this move |
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
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The user throws a punch at blinding speed. This move always goes first.
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