Pokédex / Scarlet / Violet / Tinkaton

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Hammer Pokémon

The hammer tops 220 pounds, yet it gets swung around easily by Tinkaton as it steals whatever it pleases and carries its plunder back home.
The Pokémon's moves are unimpeded by the Ability of the target.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
The Pokémon steals the held item from attackers that made direct contact with it.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Gigaton Hammer SteelPhysical | Scarlet / Violet | 0 | — | — | — | — | Power 160Acc 100PP 5 The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | Open calc with this move |
Astonish GhostPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 30Acc 100PP 15 | |
Fairy Wind FairySpecial | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Baby-Doll Eyes FairyStatus | Scarlet / Violet | 5 | — | — | — | — | Acc 100PP 30 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | Open calc with this move |
Metal Claw SteelPhysical | Scarlet / Violet | 8 | TM31 | — | — | — | Power 50Acc 95PP 35 | |
Covet NormalPhysical | Scarlet / Violet | 11 | — | — | — | — | Power 60Acc 100PP 25 | |
Rock Smash FightingPhysical | Scarlet / Violet | 14 | — | — | — | — | Power 40Acc 100PP 15 | |
Draining Kiss FairySpecial | Scarlet / Violet | 17 | TM37 | — | — | — | Power 50Acc 100PP 10 | |
Sweet Kiss FairyStatus | Scarlet / Violet | 21 | — | — | — | — | Acc 75PP 10 The user kisses the target with a sweet, angelic cuteness that causes confusion. | Open calc with this move |
Brutal Swing DarkPhysical | Scarlet / Violet | 24 | — | — | — | — | Power 60Acc 100PP 20 | |
Slam NormalPhysical | Scarlet / Violet | 27 | — | — | — | — | Power 80Acc 75PP 20 | |
Flash Cannon SteelSpecial | Scarlet / Violet | 31 | TM93 | — | — | — | Power 80Acc 100PP 10 | |
Play Rough FairyPhysical | Scarlet / Violet | 35 | TM127 | — | — | — | Power 90Acc 90PP 10 | |
Fake Out NormalPhysical | Scarlet / Violet | 39 | — | — | — | — | Power 40Acc 100PP 10 | |
Flatter DarkStatus | Scarlet / Violet | 43 | — | — | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | Open calc with this move |
Skitter Smack BugPhysical | Scarlet / Violet | 47 | ✓ | — | — | — | Power 70Acc 90PP 10 | |
Knock Off DarkPhysical | Scarlet / Violet | 52 | TM181 | — | — | — | Power 65Acc 100PP 20 | |
Brick Break FightingPhysical | Scarlet / Violet | — | TM58 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Scarlet / Violet | — | TM28 | — | — | — | Power 60Acc 100PP 20 | |
Encore NormalStatus | Scarlet / Violet | — | TM122 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endeavor NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Acc 100PP 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Open calc with this move |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Fake Tears DarkStatus | Scarlet / Violet | — | TM03 | — | — | — | Acc 100PP 20 The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | Open calc with this move |
Fling DarkPhysical | Scarlet / Violet | — | TM43 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Foul Play DarkPhysical | Scarlet / Violet | — | TM62 | — | — | — | Power 95Acc 100PP 15 | |
Hard Press SteelPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 0Acc 100PP 10 | |
Heavy Slam SteelPhysical | Scarlet / Violet | — | TM121 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Light Screen PsychicStatus | Scarlet / Violet | — | TM75 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special moves for five turns. | Open calc with this move |
Metal Sound SteelStatus | Scarlet / Violet | — | ✓ | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Metronome NormalStatus | Scarlet / Violet | — | TM80 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Pounce BugPhysical | Scarlet / Violet | — | TM21 | — | — | — | Power 50Acc 100PP 20 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Scarlet / Violet | — | TM74 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical moves for five turns. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Rock Slide RockPhysical | Scarlet / Violet | — | TM86 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Scarlet / Violet | — | TM36 | — | — | — | Power 60Acc 95PP 15 | |
Skill Swap PsychicStatus | Scarlet / Violet | — | TM98 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Smack Down RockPhysical | Scarlet / Violet | — | TM179 | — | — | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Scarlet / Violet | — | TM116 | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | Open calc with this move |
Steel Beam SteelSpecial | Scarlet / Violet | — | TM170 | — | — | — | Power 140Acc 95PP 5 | |
Stone Edge RockPhysical | Scarlet / Violet | — | TM150 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Swords Dance NormalStatus | Scarlet / Violet | — | TM88 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Open calc with this move |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
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The user attacks by stirring up a fairy wind to strike the target.
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The target is raked with steel claws. This may also boost the user's Attack stat.
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The user endearingly approaches the target, then steals the target's held item.
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The user attacks with a punch. This may also lower the target's Defense stat.
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The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
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The user attacks by playing rough with the target. This may also lower the target's Attack stat.
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This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
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The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
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The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
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The user attacks by pouncing on the target. This also lowers the target's Speed stat.
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Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
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The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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