Pokédex / Sun / Moon / Absol-Mega

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Disaster Pokémon

The elderly call it the disaster Pokémon and detest it, but interest in its power to predict disasters is on the rise.
Reflects status moves instead of getting hit by them.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Feint NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 30Acc 100PP 10 This attack hits a target using Protect. This also lifts the effects of the move. | Open calc with this move |
Future Sight PsychicSpecial | Sun / Moon | 1 | — | — | — | — | Power 120Acc 100PP 10 | |
Leer NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Perish Song NormalStatus | Sun / Moon | 1 | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Quick Attack NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Scratch NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Pursuit DarkPhysical | Sun / Moon | 10 | — | — | — | — | Power 40Acc 100PP 20 | |
Taunt DarkStatus | Sun / Moon | 13 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Bite DarkPhysical | Sun / Moon | 16 | — | — | — | — | Power 60Acc 100PP 25 | |
Double Team NormalStatus | Sun / Moon | 19 | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Slash NormalPhysical | Sun / Moon | 22 | — | — | — | — | Power 70Acc 100PP 20 | |
Swords Dance NormalStatus | Sun / Moon | 25 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Night Slash DarkPhysical | Sun / Moon | 29 | — | — | — | — | Power 70Acc 100PP 15 | |
Detect FightingStatus | Sun / Moon | 33 | — | — | — | — | PP 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psycho Cut PsychicPhysical | Sun / Moon | 37 | — | — | — | — | Power 70Acc 100PP 20 | |
Me First NormalStatus | Sun / Moon | 41 | — | ✓ | — | — | PP 20 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Sucker Punch DarkPhysical | Sun / Moon | 45 | — | ✓ | — | — | Power 70Acc 100PP 5 | |
Razor Wind NormalSpecial | Sun / Moon | 49 | — | — | — | — | Power 80Acc 100PP 10 | |
Aerial Ace FlyingPhysical | Sun / Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sun / Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brutal Swing DarkPhysical | Sun / Moon | — | TM59 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Sun / Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | Sun / Moon | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dream Eater PsychicSpecial | Sun / Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Echoed Voice NormalSpecial | Sun / Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sun / Moon | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fire Blast FireSpecial | Sun / Moon | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Sun / Moon | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Sun / Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Sun / Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Sun / Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Sun / Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Payback DarkPhysical | Sun / Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Sun / Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Sun / Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sun / Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Sun / Moon | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Shadow Ball GhostSpecial | Sun / Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sun / Moon | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | Sun / Moon | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Stone Edge RockPhysical | Sun / Moon | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Sun / Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Sun / Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sun / Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Torment DarkStatus | Sun / Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Will-O-Wisp FireStatus | Sun / Moon | — | TM61 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
X-Scissor BugPhysical | Sun / Moon | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Baton Pass NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Curse GhostStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Double-Edge NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Feint Attack DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Hex GhostSpecial | Sun / Moon | — | — | ✓ | — | — | Power 65Acc 100PP 10 | |
Magic Coat PsychicStatus | Sun / Moon | — | — | ✓ | — | — | PP 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Open calc with this move |
Mean Look NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Megahorn BugPhysical | Sun / Moon | — | — | ✓ | — | — | Power 120Acc 85PP 10 | |
Play Rough FairyPhysical | Sun / Moon | — | — | ✓ | — | — | Power 90Acc 90PP 10 | |
Punishment DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 5 The more the target has powered up with stat changes, the greater the move’s power. | Open calc with this move |
Zen Headbutt PsychicPhysical | Sun / Moon | — | — | ✓ | — | — | Power 80Acc 90PP 15 |
Two turns after this move is used, a hunk of psychic energy attacks the target.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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Hard, pointed, sharp claws rake the target to inflict damage.
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The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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The user stabs the target from below with sharpened stones. Critical hits land more easily.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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This relentless attack does massive damage to a target affected by status conditions.
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Using its tough and impressive horn, the user rams into the target with no letup.
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The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
| Open calc with this move |