Pokédex / Sun / Moon / Pikachu-Kalos-Cap

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Mouse Pokémon

This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tail Whip NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Thunder Shock ElectricSpecial | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Growl NormalStatus | Sun / Moon | 5 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Play Nice NormalStatus | Sun / Moon | 7 | — | — | — | — | PP 20 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | Open calc with this move |
Quick Attack NormalPhysical | Sun / Moon | 10 | — | — | — | — | Power 40Acc 100PP 30 | |
Electro Ball ElectricSpecial | Sun / Moon | 13 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Thunder Wave ElectricStatus | Sun / Moon | 18 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Feint NormalPhysical | Sun / Moon | 21 | — | — | — | — | Power 30Acc 100PP 10 | |
Double Team NormalStatus | Sun / Moon | 23 | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Spark ElectricPhysical | Sun / Moon | 26 | — | — | — | — | Power 65Acc 100PP 20 | |
Nuzzle ElectricPhysical | Sun / Moon | 29 | — | — | — | — | Power 20Acc 100PP 20 | |
Discharge ElectricSpecial | Sun / Moon | 34 | — | — | — | — | Power 80Acc 100PP 15 | |
Slam NormalPhysical | Sun / Moon | 37 | — | — | — | — | Power 80Acc 75PP 20 | |
Thunderbolt ElectricSpecial | Sun / Moon | 42 | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Agility PsychicStatus | Sun / Moon | 45 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Wild Charge ElectricPhysical | Sun / Moon | 50 | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Light Screen PsychicStatus | Sun / Moon | 53 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Thunder ElectricSpecial | Sun / Moon | 58 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Sun / Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Echoed Voice NormalSpecial | Sun / Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Sun / Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Sun / Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Beat Up DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Open calc with this move |
Charm FairyStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | Open calc with this move |
Chip Away NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Counter FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Disable NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Endure NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Focus Energy NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Iron Tail SteelPhysical | Sun / Moon | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Poison Tail PoisonPhysical | Sun / Moon | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Pursuit DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Skull Bash NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 130Acc 100PP 10 | |
Supersonic NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Take Down NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Venom Drench PoisonStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Open calc with this move |
Volt Tackle ElectricPhysical | Sun / Moon | — | — | — | ✓ | — | Power 120Acc 100PP 15 |
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A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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This attack hits a target using Protect. This also lifts the effects of the move.
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The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
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The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
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The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
| Open calc with this move |