Pokédex / Sun / Moon / Murkrow

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Darkness Pokémon

It searches for shiny things for its boss. Murkrow’s presence is said to be unlucky, so many people detest it.
The Pokémon is suffering from insomnia and cannot fall asleep.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Sun / Moon | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Open calc with this move |
Peck FlyingPhysical | Sun / Moon | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Pursuit DarkPhysical | Sun / Moon | 5 | — | — | — | — | Power 40Acc 100PP 20 | |
Haze IceStatus | Sun / Moon | 11 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Wing Attack FlyingPhysical | Sun / Moon | 15 | — | ✓ | — | — | Power 60Acc 100PP 35 | |
Night Shade GhostSpecial | Sun / Moon | 21 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Open calc with this move |
Assurance DarkPhysical | Sun / Moon | 25 | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Taunt DarkStatus | Sun / Moon | 31 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Feint Attack DarkPhysical | Sun / Moon | 35 | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Mean Look NormalStatus | Sun / Moon | 41 | — | — | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Foul Play DarkPhysical | Sun / Moon | 45 | — | — | — | — | Power 95Acc 100PP 15 | |
Tailwind FlyingStatus | Sun / Moon | 50 | — | — | — | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
Sucker Punch DarkPhysical | Sun / Moon | 55 | — | — | — | — | Power 70Acc 100PP 5 | |
Torment DarkStatus | Sun / Moon | 61 | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Quash DarkStatus | Sun / Moon | 65 | TM60 | — | — | — | Acc 100PP 15 The user suppresses the target and makes its move go last. | Open calc with this move |
Aerial Ace FlyingPhysical | Sun / Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Sun / Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | Sun / Moon | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Sun / Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Embargo DarkStatus | Sun / Moon | — | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Sun / Moon | — | TM76 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Sun / Moon | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psych Up NormalStatus | Sun / Moon | — | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the target. | Open calc with this move |
Psychic PsychicSpecial | Sun / Moon | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roost FlyingStatus | Sun / Moon | — | TM19 | ✓ | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sun / Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | Sun / Moon | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Steel Wing SteelPhysical | Sun / Moon | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Sun / Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Brave Bird FlyingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Confuse Ray GhostStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Drill Peck FlyingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 80Acc 100PP 20 | |
Feather Dance FlyingStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
Flatter DarkStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Open calc with this move |
Mirror Move FlyingStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The user counters the target by mimicking the target’s last move. | Open calc with this move |
Perish Song NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Psycho Shift PsychicStatus | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 10 Using its psychic power of suggestion, the user transfers its status conditions to the target. | Open calc with this move |
Screech NormalStatus | Sun / Moon | — | — | ✓ | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Sky Attack FlyingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 140Acc 90PP 5 | |
Whirlwind NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The target is blown away, and a different Pokémon is dragged out. | Open calc with this move |
The target is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
| Open calc with this move |
The target is struck with large, imposing wings spread wide to inflict damage.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user flies up into the sky and then strikes its target on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
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A corkscrewing attack with a sharp beak acting as a drill.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
| Open calc with this move |