Pokédex / Sun / Moon / Elekid

Poke Project
LOADING
Setting the field…
Electric Pokémon

When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!
The Pokémon is charged with static electricity, so contact with it may cause paralysis.
The Pokémon is full of vitality, and that prevents it from falling asleep.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Thunder Shock ElectricSpecial | Sun / Moon | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Low Kick FightingPhysical | Sun / Moon | 8 | — | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Swift NormalSpecial | Sun / Moon | 12 | — | — | — | — | Power 60PP 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Open calc with this move |
Shock Wave ElectricSpecial | Sun / Moon | 15 | — | — | — | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Thunder Wave ElectricStatus | Sun / Moon | 19 | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Electro Ball ElectricSpecial | Sun / Moon | 22 | — | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Open calc with this move |
Light Screen PsychicStatus | Sun / Moon | 26 | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Thunder Punch ElectricPhysical | Sun / Moon | 29 | — | — | — | — | Power 75Acc 100PP 15 | |
Discharge ElectricSpecial | Sun / Moon | 33 | — | — | — | — | Power 80Acc 100PP 15 | |
Screech NormalStatus | Sun / Moon | 36 | — | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target’s Defense stat. | Open calc with this move |
Thunderbolt ElectricSpecial | Sun / Moon | 40 | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | Sun / Moon | 43 | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Sun / Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Charge Beam ElectricSpecial | Sun / Moon | — | TM57 | — | — | — | Power 50Acc 90PP 10 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sun / Moon | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Volt Switch ElectricSpecial | Sun / Moon | — | TM72 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Sun / Moon | — | TM93 | — | — | — | Power 90Acc 100PP 15 | |
Barrier PsychicStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The user throws up a sturdy wall that sharply raises its Defense stat. | Open calc with this move |
Cross Chop FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Dynamic Punch FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 100Acc 50PP 5 | |
Feint NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Fire Punch FirePhysical | Sun / Moon | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Focus Punch FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 150Acc 100PP 20 | |
Hammer Arm FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 100Acc 90PP 10 | |
Ice Punch IcePhysical | Sun / Moon | — | — | ✓ | — | — | Power 75Acc 100PP 15 | |
Karate Chop FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 50Acc 100PP 25 | |
Meditate PsychicStatus | Sun / Moon | — | — | ✓ | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Rolling Kick FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60Acc 85PP 15 |
—
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The target is punched with an electrified fist. This may also leave the target with paralysis.
| Open calc with this move |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
| Open calc with this move |
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
| Open calc with this move |
The user punches the target with full, concentrated power. This confuses the target if it hits.
| Open calc with this move |
This attack hits a target using Protect. This also lifts the effects of the move.
| Open calc with this move |
The target is punched with a fiery fist. This may also leave the target with a burn.
| Open calc with this move |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
| Open calc with this move |
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
| Open calc with this move |
The target is punched with an icy fist. This may also leave the target frozen.
| Open calc with this move |
The target is attacked with a sharp chop. Critical hits land more easily.
| Open calc with this move |
The user lashes out with a quick, spinning kick. This may also make the target flinch.
| Open calc with this move |