Pokédex / Sun / Moon / Dartrix

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Blade Quill Pokémon

Supremely sensitive to the presence of others, it can detect opponents standing behind it, flinging its sharp feathers to take them out.
Powers up Grass-type moves when the Pokémon’s HP is low.
The Pokémon uses its moves without making contact with the target.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Sun / Moon | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Leafage GrassPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 40 | |
Peck FlyingPhysical | Sun / Moon | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Tackle NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Astonish GhostPhysical | Sun / Moon | 11 | — | — | — | — | Power 30Acc 100PP 15 | |
Razor Leaf GrassPhysical | Sun / Moon | 15 | — | — | — | — | Power 55Acc 95PP 25 | |
Foresight NormalStatus | Sun / Moon | 19 | — | — | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Pluck FlyingPhysical | Sun / Moon | 24 | — | — | — | — | Power 60Acc 100PP 20 | |
Synthesis GrassStatus | Sun / Moon | 28 | — | — | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Fury Attack NormalPhysical | Sun / Moon | 33 | — | — | — | — | Power 15Acc 85PP 20 | |
Sucker Punch DarkPhysical | Sun / Moon | 37 | — | — | — | — | Power 70Acc 100PP 5 | |
Leaf Blade GrassPhysical | Sun / Moon | 42 | — | — | — | — | Power 90Acc 100PP 15 | |
Feather Dance FlyingStatus | Sun / Moon | 46 | — | — | — | — | Acc 100PP 15 The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Open calc with this move |
Brave Bird FlyingPhysical | Sun / Moon | 51 | — | — | — | — | Power 120Acc 100PP 15 | |
Nasty Plot DarkStatus | Sun / Moon | 55 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Sun / Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Energy Ball GrassSpecial | Sun / Moon | — | TM53 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sun / Moon | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Grass Knot GrassSpecial | Sun / Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Light Screen PsychicStatus | Sun / Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Nature Power NormalStatus | Sun / Moon | — | TM96 | — | — | — | PP 20 This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roost FlyingStatus | Sun / Moon | — | TM19 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sun / Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Shadow Claw GhostPhysical | Sun / Moon | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Sun / Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Sun / Moon | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Sun / Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Sun / Moon | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Sun / Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Grass Pledge GrassSpecial | Sun / Moon | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
The user attacks by pelting the target with leaves.
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The target is jabbed with a sharply pointed beak or horn.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
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Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
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The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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A unique attack that varies in type depending on the Pokémon using it.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
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