Pokédex / Sun / Moon / Necrozma

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Prism Pokémon

Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
Reduces the power of supereffective attacks taken.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Charge Beam ElectricSpecial | Sun / Moon | 1 | TM57 | — | — | — | Power 50Acc 90PP 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Open calc with this move |
Confusion PsychicSpecial | Sun / Moon | 1 | — | — | — | — | Power 50Acc 100PP 25 | |
Metal Claw SteelPhysical | Sun / Moon | 1 | — | — | — | — | Power 50Acc 95PP 35 | |
Mirror Shot SteelSpecial | Sun / Moon | 1 | — | — | — | — | Power 65Acc 85PP 10 | |
Moonlight FairyStatus | Sun / Moon | 1 | — | — | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Morning Sun NormalStatus | Sun / Moon | 1 | — | — | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Slash NormalPhysical | Sun / Moon | 7 | — | — | — | — | Power 70Acc 100PP 20 | |
Stored Power PsychicSpecial | Sun / Moon | 13 | — | — | — | — | Power 20Acc 100PP 10 | |
Rock Blast RockPhysical | Sun / Moon | 19 | — | — | — | — | Power 25Acc 90PP 10 | |
Night Slash DarkPhysical | Sun / Moon | 23 | — | — | — | — | Power 70Acc 100PP 15 | |
Gravity PsychicStatus | Sun / Moon | 31 | — | — | — | — | PP 5 Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. | Open calc with this move |
Psycho Cut PsychicPhysical | Sun / Moon | 37 | — | — | — | — | Power 70Acc 100PP 20 | |
Power Gem RockSpecial | Sun / Moon | 43 | — | — | — | — | Power 80Acc 100PP 20 | |
Autotomize SteelStatus | Sun / Moon | 47 | — | — | — | — | PP 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Open calc with this move |
Stealth Rock RockStatus | Sun / Moon | 53 | — | — | — | — | PP 20 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | Open calc with this move |
Iron Defense SteelStatus | Sun / Moon | 59 | — | — | — | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Wring Out NormalSpecial | Sun / Moon | 67 | — | — | — | — | Acc 100PP 5 The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | Open calc with this move |
Prismatic Laser PsychicSpecial | Sun / Moon | 73 | — | — | — | — | Power 160Acc 100PP 10 | |
Aerial Ace FlyingPhysical | Sun / Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Brick Break FightingPhysical | Sun / Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Brutal Swing DarkPhysical | Sun / Moon | — | TM59 | — | — | — | Power 60Acc 100PP 20 | |
Bulldoze GroundPhysical | Sun / Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Sun / Moon | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | Sun / Moon | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Sun / Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Embargo DarkStatus | Sun / Moon | — | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | Open calc with this move |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Sun / Moon | — | TM91 | — | — | — | Power 80Acc 100PP 10 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Sun / Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Gyro Ball SteelPhysical | Sun / Moon | — | TM74 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Sun / Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Sun / Moon | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sun / Moon | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psyshock PsychicSpecial | Sun / Moon | — | TM03 | — | — | — | Power 80Acc 100PP 10 | |
Reflect PsychicStatus | Sun / Moon | — | TM33 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Polish RockStatus | Sun / Moon | — | TM69 | — | — | — | PP 20 The user polishes its body to reduce drag. This can sharply raise the Speed stat. | Open calc with this move |
Rock Slide RockPhysical | Sun / Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sun / Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sun / Moon | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smart Strike SteelPhysical | Sun / Moon | — | TM67 | — | — | — | Power 70PP 10 The user stabs the target with a sharp horn. This attack never misses. | Open calc with this move |
Solar Beam GrassSpecial | Sun / Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Stone Edge RockPhysical | Sun / Moon | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Swords Dance NormalStatus | Sun / Moon | — | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Sun / Moon | — | TM73 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Trick Room PsychicStatus | Sun / Moon | — | TM92 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
X-Scissor BugPhysical | Sun / Moon | — | TM81 | — | — | — | Power 80Acc 100PP 15 |
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The target is hit by a weak telekinetic force. This may also confuse the target.
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The target is raked with steel claws. This may also raise the user’s Attack stat.
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The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
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The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user stabs the target from below with sharpened stones. Critical hits land more easily.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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