Pokédex / Sword / Shield / Ponyta-Galar

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Fire Horse Pokémon

These Pokémon live in herds out in the grassland. Newborn foals lack their fiery manes, which will develop about an hour after birth.
Enables a sure getaway from wild Pokémon.
Protects the Pokémon and its ally Pokémon from being poisoned.
The Pokémon can sense an opposing Pokémon’s dangerous moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Sword / Shield | 5 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | Open calc with this move |
Confusion PsychicSpecial | Sword / Shield | 10 | — | — | — | — | Power 50Acc 100PP 25 | |
Fairy Wind FairySpecial | Sword / Shield | 15 | — | — | — | — | Power 40Acc 100PP 30 | |
Agility PsychicStatus | Sword / Shield | 20 | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Psybeam PsychicSpecial | Sword / Shield | 25 | — | — | — | — | Power 65Acc 100PP 20 | |
Stomp NormalPhysical | Sword / Shield | 30 | — | — | — | — | Power 65Acc 100PP 20 | |
Heal Pulse PsychicStatus | Sword / Shield | 35 | — | — | — | — | PP 10 The user emits a healing pulse that restores the target's HP by up to half of its max HP. | Open calc with this move |
Take Down NormalPhysical | Sword / Shield | 41 | — | — | — | — | Power 90Acc 85PP 20 | |
Dazzling Gleam FairySpecial | Sword / Shield | 45 | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Psychic PsychicSpecial | Sword / Shield | 50 | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Healing Wish PsychicStatus | Sword / Shield | 55 | — | — | — | — | PP 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Bounce FlyingPhysical | Sword / Shield | — | TM52 | — | — | — | Power 85Acc 85PP 5 | |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Charm FairyStatus | Sword / Shield | — | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | Sword / Shield | — | TR34 | — | — | — | Power 120Acc 100PP 10 | |
High Horsepower GroundPhysical | Sword / Shield | — | TR94 | — | — | — | Power 95Acc 95PP 10 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Mystical Fire FireSpecial | Sword / Shield | — | TM92 | — | — | — | Power 75Acc 100PP 10 | |
Play Rough FairyPhysical | Sword / Shield | — | TR90 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stored Power PsychicSpecial | Sword / Shield | — | TR82 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Wild Charge ElectricPhysical | Sword / Shield | — | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Double-Edge NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Double Kick FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Horn Drill NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Hypnosis PsychicStatus | Sword / Shield | — | — | ✓ | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target drowsy. | Open calc with this move |
Morning Sun NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 The user restores its own HP. The amount of HP regained varies with the weather. | Open calc with this move |
Thrash NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is hit with a weak telekinetic force to inflict damage.
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The user stirs up a fairy wind and strikes the target with it.
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The target is attacked with a peculiar ray. This may also leave the target confused.
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The target is stomped with a big foot. This may also make the target flinch.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user emits a powerful flash of light to inflict damage on the target.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user fiercely attacks the target using its entire body.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user attacks by breathing a special, hot fire. This also lowers the target's offensive stats.
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The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The target is quickly kicked twice in succession using both feet.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
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