Pokédex / Sword / Shield / Farfetchd-Galar

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Wild Duck Pokémon

They use a plant stalk as a weapon, but not all of them use it in the same way. Several distinct styles of stalk fighting have been observed.
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Sword / Shield | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Sand Attack GroundStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target's face, reducing the target's accuracy. | Open calc with this move |
Leer NormalStatus | Sword / Shield | 5 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Fury Cutter BugPhysical | Sword / Shield | 10 | — | — | — | — | Power 40Acc 95PP 20 | |
Rock Smash FightingPhysical | Sword / Shield | 15 | — | — | — | — | Power 40Acc 100PP 15 | |
Brutal Swing DarkPhysical | Sword / Shield | 20 | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Detect FightingStatus | Sword / Shield | 25 | — | — | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Knock Off DarkPhysical | Sword / Shield | 30 | — | — | — | — | Power 65Acc 100PP 20 | |
Defog FlyingStatus | Sword / Shield | 35 | — | — | — | — | PP 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | Open calc with this move |
Brick Break FightingPhysical | Sword / Shield | 40 | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Swords Dance NormalStatus | Sword / Shield | 45 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Slam NormalPhysical | Sword / Shield | 50 | — | — | — | — | Power 80Acc 75PP 20 | |
Leaf Blade GrassPhysical | Sword / Shield | 55 | TR50 | — | — | — | Power 90Acc 100PP 15 | |
Final Gambit FightingSpecial | Sword / Shield | 60 | — | — | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to its HP. | Open calc with this move |
Brave Bird FlyingPhysical | Sword / Shield | 65 | TR66 | — | — | — | Power 120Acc 100PP 15 | |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Close Combat FightingPhysical | Sword / Shield | — | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Focus Energy NormalStatus | Sword / Shield | — | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Blade GrassPhysical | Sword / Shield | — | TM12 | — | — | — | Power 125Acc 100PP 10 | |
Steel Wing SteelPhysical | Sword / Shield | — | TM30 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Counter FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Covet NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Curse GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Double-Edge NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Feint NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Flail NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Night Slash DarkPhysical | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Quick Attack NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Quick Guard FightingStatus | Sword / Shield | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Simple Beam NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 15 The user's mysterious psychic wave changes the target's Ability to Simple. | Open calc with this move |
Sky Attack FlyingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 140Acc 90PP 5 | |
Dual Wingbeat FlyingPhysical | Sword / Shield | — | — | — | ✓ | — | Power 40Acc 90PP 10 |
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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The user attacks with a punch. This may also lower the target’s defensive stats.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user handles a sharp leaf like a sword and attacks by cutting its target. This move has a heightened chance of landing a critical hit.
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The user tucks in its wings and charges at a low altitude. This also damages the user.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
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The target is hit with wings of steel. This may also raise the user's Defense stat.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The user endearingly approaches the target, then steals the target's held item.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
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The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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The user slams the target with its wings. The target is hit twice in a row.
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