Pokédex / Sword / Shield / Darumaka-Galar

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Zen Charm Pokémon

This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.
Boosts the Attack stat, but lowers accuracy.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Powder Snow IceSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Taunt DarkStatus | Sword / Shield | 4 | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Bite DarkPhysical | Sword / Shield | 8 | — | — | — | — | Power 60Acc 100PP 25 | |
Avalanche IcePhysical | Sword / Shield | 12 | TM64 | — | — | — | Power 60Acc 100PP 10 | |
Work Up NormalStatus | Sword / Shield | 16 | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Ice Fang IcePhysical | Sword / Shield | 20 | TM67 | — | — | — | Power 65Acc 95PP 15 | |
Headbutt NormalPhysical | Sword / Shield | 24 | — | — | — | — | Power 70Acc 100PP 15 | |
Ice Punch IcePhysical | Sword / Shield | 28 | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | 32 | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Belly Drum NormalStatus | Sword / Shield | 36 | — | — | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | 40 | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Thrash NormalPhysical | Sword / Shield | 44 | — | — | — | — | Power 120Acc 100PP 10 | |
Superpower FightingPhysical | Sword / Shield | 48 | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Fire Fang FirePhysical | Sword / Shield | — | TM68 | — | — | — | Power 65Acc 95PP 15 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Fire Spin FireSpecial | Sword / Shield | — | TM13 | — | — | — | Power 35Acc 85PP 15 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Flare Blitz FirePhysical | Sword / Shield | — | TR55 | — | — | — | Power 120Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Energy NormalStatus | Sword / Shield | — | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Heat Wave FireSpecial | Sword / Shield | — | TR36 | — | — | — | Power 95Acc 90PP 10 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Overheat FireSpecial | Sword / Shield | — | TR43 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
U-turn BugPhysical | Sword / Shield | — | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Flame Wheel FirePhysical | Sword / Shield | — | — | ✓ | — | — | Power 60Acc 100PP 25 | |
Focus Punch FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 150Acc 100PP 20 | |
Freeze-Dry IceSpecial | Sword / Shield | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Hammer Arm FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 100Acc 90PP 10 | |
Incinerate FireSpecial | Sword / Shield | — | — | ✓ | — | — | Power 60Acc 100PP 15 | |
Power-Up Punch FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Take Down NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Yawn NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
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A physical attack in which the user charges and slams into the target with its whole body.
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The user bites the target with viciously sharp fangs to inflict damage.
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The power of this attack move is doubled if the user has been hurt by the target in the same turn.
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The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows into the ground, then attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn.
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The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user attacks the target at full power. The recoil from this move lowers the user’s offensive stats.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user focuses its willpower to its head and attacks the target.
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The user cloaks itself in flames and charges at the target to deal damage. This may also leave the target with a burn.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
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The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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