Pokédex / Sword / Shield / Snorlax

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Sleeping Pokémon

This glutton appears in villages without warning and devours the entirety of their rice granaries—such occurrences have long been counted among the gravest of disasters.
The immune system of the Pokémon prevents it from getting poisoned.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Block NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 5 The user blocks the target's way with arms spread wide to prevent escape. | Open calc with this move |
Covet NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 25 | |
Defense Curl NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Flail NormalPhysical | Sword / Shield | 1 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Fling DarkPhysical | Sword / Shield | 1 | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Last Resort NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 140Acc 100PP 5 | |
Lick GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 30 | |
Metronome NormalStatus | Sword / Shield | 1 | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Recycle NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The user recycles a held item that has been used in battle so it can be used again. | Open calc with this move |
Screech NormalStatus | Sword / Shield | 1 | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Stockpile NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Rest PsychicStatus | Sword / Shield | 20 | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Yawn NormalStatus | Sword / Shield | 12 | — | — | — | — | PP 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Bite DarkPhysical | Sword / Shield | 16 | — | — | — | — | Power 60Acc 100PP 25 | |
Sleep Talk NormalStatus | Sword / Shield | 20 | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | 20 | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Crunch DarkPhysical | Sword / Shield | 24 | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Body Slam NormalPhysical | Sword / Shield | 28 | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Heavy Slam SteelPhysical | Sword / Shield | 32 | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Amnesia PsychicStatus | Sword / Shield | 36 | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
High Horsepower GroundPhysical | Sword / Shield | 40 | TR94 | — | — | — | Power 95Acc 95PP 10 | |
Hammer Arm FightingPhysical | Sword / Shield | 44 | — | — | — | — | Power 100Acc 90PP 10 | |
Double-Edge NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Belly Drum NormalStatus | Sword / Shield | 48 | — | — | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Belch PoisonSpecial | Sword / Shield | 52 | — | — | — | — | Power 120Acc 90PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | 56 | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Charm FairyStatus | Sword / Shield | — | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Darkest Lariat DarkPhysical | Sword / Shield | — | TR93 | — | — | — | Power 85Acc 100PP 10 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Gunk Shot PoisonPhysical | Sword / Shield | — | TR73 | — | — | — | Power 120Acc 80PP 5 | |
Heat Crash FirePhysical | Sword / Shield | — | TR88 | — | — | — | Acc 100PP 10 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | — | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Outrage DragonPhysical | Sword / Shield | — | TR24 | — | — | — | Power 120Acc 100PP 10 | |
Pay Day NormalPhysical | Sword / Shield | — | TM02 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Sword / Shield | — | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Self-Destruct NormalPhysical | Sword / Shield | — | TM20 | — | — | — | Power 200Acc 100PP 5 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Stomping Tantrum GroundPhysical | Sword / Shield | — | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | Sword / Shield | — | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Wild Charge ElectricPhysical | Sword / Shield | — | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Counter FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Curse GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Fissure GroundPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Gastro Acid PoisonStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | Open calc with this move |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 | |
Terrain Pulse NormalSpecial | Sword / Shield | — | — | — | ✓ | — | Power 50Acc 100PP 10 |
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The user endearingly approaches the target, then steals the target's held item.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
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A physical attack in which the user charges and slams into the target with its whole body.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user bites the target with viciously sharp fangs to inflict damage.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target.
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The user fiercely attacks the target using its entire body.
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The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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The user charges at the target using every bit of its power.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user shoots filthy garbage at the target to attack. This may also poison the target.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is attacked with a powerful beam.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user slams the target with its steel-hard head.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user attacks by going on a rampage, then becomes fixated on using this move.
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Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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The user causes an explosion to inflict damage on the target. This also damages the user.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
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