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Mystic Pokémon

This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Reflects status moves instead of getting hit by them.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Air Slash FlyingSpecial | Sword / Shield | 1 | TM95 | — | — | — | Power 75Acc 95PP 15 The user attacks with a blade of air that slices even the sky. | Open calc with this move |
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Peck FlyingPhysical | Sword / Shield | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Stored Power PsychicSpecial | Sword / Shield | 1 | TR82 | — | — | — | Power 20Acc 100PP 10 | |
Tailwind FlyingStatus | Sword / Shield | 1 | — | — | — | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | Open calc with this move |
Teleport PsychicStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees. | Open calc with this move |
Confuse Ray GhostStatus | Sword / Shield | 15 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Night Shade GhostSpecial | Sword / Shield | 20 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Psycho Shift PsychicStatus | Sword / Shield | 28 | — | — | — | — | Acc 100PP 10 Using its psychic power of suggestion, the user transfers its status conditions to the target. | Open calc with this move |
Guard Swap PsychicStatus | Sword / Shield | 34 | TM61 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Power Swap PsychicStatus | Sword / Shield | 34 | TM60 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | 41 | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Wish NormalStatus | Sword / Shield | 48 | — | — | — | — | PP 10 One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | Open calc with this move |
Future Sight PsychicSpecial | Sword / Shield | 55 | TR34 | — | — | — | Power 120Acc 100PP 10 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Baton Pass NormalStatus | Sword / Shield | — | TR29 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Cosmic Power PsychicStatus | Sword / Shield | — | TR44 | — | — | — | PP 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Open calc with this move |
Dazzling Gleam FairySpecial | Sword / Shield | — | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Sword / Shield | — | TM06 | — | — | — | Power 90Acc 95PP 15 | |
Foul Play DarkPhysical | Sword / Shield | — | TR81 | — | — | — | Power 95Acc 100PP 15 | |
Giga Drain GrassSpecial | Sword / Shield | — | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Heat Wave FireSpecial | Sword / Shield | — | TR36 | — | — | — | Power 95Acc 90PP 10 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Magic Room PsychicStatus | Sword / Shield | — | TM72 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psyshock PsychicSpecial | Sword / Shield | — | TR25 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Sword / Shield | — | TR40 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Sword / Shield | — | TM30 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
U-turn BugPhysical | Sword / Shield | — | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Dual Wingbeat FlyingPhysical | Sword / Shield | — | — | — | ✓ | — | Power 40Acc 90PP 10 | |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
The target is jabbed with a sharply pointed beak or horn.
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The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user emits a powerful flash of light to inflict damage on the target.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user flies up into the sky and then strikes its target on the next turn.
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The user charges at the target using every bit of its power.
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The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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The target is attacked with a powerful beam.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The target is hit with wings of steel. This may also raise the user's Defense stat.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user focuses its willpower to its head and attacks the target.
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The user slams the target with its wings. The target is hit twice in a row.
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
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