Pokédex / Sword / Shield / Ludicolo

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Carefree Pokémon

If it hears festive music, it begins moving in rhythm in order to amplify its power.
Boosts the Pokémon’s Speed stat in rain.
The Pokémon gradually regains HP in rain.
This Pokémon has its own tempo, and that prevents it from becoming confused.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Absorb GrassSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 25 The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP. | Open calc with this move |
Astonish GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 15 | |
Bubble Beam WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Energy Ball GrassSpecial | Sword / Shield | 1 | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Fake Out NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 10 | |
Flail NormalPhysical | Sword / Shield | 1 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Fury Swipes NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 18Acc 80PP 15 | |
Giga Drain GrassSpecial | Sword / Shield | 1 | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | 1 | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Knock Off DarkPhysical | Sword / Shield | 1 | — | — | — | — | Power 65Acc 100PP 20 | |
Mega Drain GrassSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 15 | |
Mist IceStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Nature Power NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 20 This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | 1 | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Teeter Dance NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 20 The user performs a wobbly dance that confuses the Pokémon around it. | Open calc with this move |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Zen Headbutt PsychicPhysical | Sword / Shield | 1 | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Amnesia PsychicStatus | Sword / Shield | — | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bullet Seed GrassPhysical | Sword / Shield | — | TM50 | — | — | — | Power 25Acc 100PP 30 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Encore NormalStatus | Sword / Shield | — | TR30 | — | — | — | Acc 100PP 5 The user compels the target to keep using the move it encored for three turns. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Leaf Storm GrassSpecial | Sword / Shield | — | TR71 | — | — | — | Power 130Acc 90PP 5 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Metronome NormalStatus | Sword / Shield | — | TR14 | — | — | — | PP 10 The user waggles a finger and stimulates its brain into randomly using nearly any move. | Open calc with this move |
Mud Shot GroundSpecial | Sword / Shield | — | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Muddy Water WaterSpecial | Sword / Shield | — | TR45 | — | — | — | Power 90Acc 85PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swords Dance NormalStatus | Sword / Shield | — | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Weather Ball NormalSpecial | Sword / Shield | — | TM46 | — | — | — | Power 50Acc 100PP 10 | |
Whirlpool WaterSpecial | Sword / Shield | — | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Grassy Glide GrassPhysical | Sword / Shield | — | — | — | ✓ | — | Power 55Acc 100PP 20 |
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The user attacks the target while crying out in a startling fashion.
| Open calc with this move |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
| Open calc with this move |
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
| Open calc with this move |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The target is blasted by a huge volume of water launched under great pressure.
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The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
| Open calc with this move |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
| Open calc with this move |
The target is blasted with a forceful shot of water.
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The user focuses its willpower to its head and attacks the target.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
| Open calc with this move |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user forcefully shoots seeds at the target two to five times in a row.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user whips up a storm of leaves around the target. The recoil from this move lowers the user’s offensive stats.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user charges at the target and may make it flinch.
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This attack move varies in power and type depending on the weather.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
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