Pokédex / Sword / Shield / Baltoy

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Clay Doll Pokémon

It was discovered in ancient ruins. While moving, it constantly spins. It stands on one foot even when asleep.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Harden NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Mud-Slap GroundSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 10 | |
Rapid Spin NormalPhysical | Sword / Shield | 3 | — | — | — | — | Power 50Acc 100PP 40 | |
Confusion PsychicSpecial | Sword / Shield | 6 | — | — | — | — | Power 50Acc 100PP 25 | |
Rock Tomb RockPhysical | Sword / Shield | 9 | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Power Trick PsychicStatus | Sword / Shield | 12 | — | — | — | — | PP 10 The user employs its psychic power to switch its Attack stat with its Defense stat. | Open calc with this move |
Psybeam PsychicSpecial | Sword / Shield | 15 | — | — | — | — | Power 65Acc 100PP 20 | |
Ancient Power RockSpecial | Sword / Shield | 18 | — | — | — | — | Power 60Acc 100PP 5 | |
Imprison PsychicStatus | Sword / Shield | 21 | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Cosmic Power PsychicStatus | Sword / Shield | 24 | TR44 | — | — | — | PP 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Open calc with this move |
Extrasensory PsychicSpecial | Sword / Shield | 27 | — | — | — | — | Power 80Acc 100PP 20 | |
Earth Power GroundSpecial | Sword / Shield | 30 | TR67 | — | — | — | Power 90Acc 100PP 10 | |
Self-Destruct NormalPhysical | Sword / Shield | 33 | TM20 | — | — | — | Power 200Acc 100PP 5 | |
Guard Split PsychicStatus | Sword / Shield | 36 | — | — | — | — | PP 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Open calc with this move |
Power Split PsychicStatus | Sword / Shield | 36 | — | — | — | — | PP 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Open calc with this move |
Sandstorm RockStatus | Sword / Shield | 39 | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Explosion NormalPhysical | Sword / Shield | 42 | — | — | — | — | Power 250Acc 100PP 5 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dazzling Gleam FairySpecial | Sword / Shield | — | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drill Run GroundPhysical | Sword / Shield | — | TR87 | — | — | — | Power 80Acc 95PP 10 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Eerie Impulse ElectricStatus | Sword / Shield | — | TM93 | — | — | — | Acc 100PP 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Guard Swap PsychicStatus | Sword / Shield | — | TM61 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | — | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Power Swap PsychicStatus | Sword / Shield | — | TM60 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Psychic Terrain PsychicStatus | Sword / Shield | — | TM91 | — | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Psyshock PsychicSpecial | Sword / Shield | — | TR25 | — | — | — | Power 80Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sand Tomb GroundPhysical | Sword / Shield | — | TM49 | — | — | — | Power 35Acc 85PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Sword / Shield | — | TR40 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Stealth Rock RockStatus | Sword / Shield | — | TR76 | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Wonder Room PsychicStatus | Sword / Shield | — | TM71 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Scorching Sands GroundSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 10 |
The user hurls mud in the target's face to inflict damage. Incoming moves also become more likely to miss.
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A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
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The target is hit with a weak telekinetic force to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The target is attacked with a peculiar ray. This may also leave the target confused.
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The user attacks with a primeval power. This may also raise the user's offensive and defensive stats.
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The user attacks with an odd, unseeable power.
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The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.
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The user causes an explosion to inflict damage on the target. This also damages the user.
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The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user emits a powerful flash of light to inflict damage on the target.
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The user burrows into the ground, then attacks on the next turn.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Large boulders are hurled at the target to inflict damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user traps the target inside a harshly raging sandstorm for four to five turns.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user focuses its willpower to its head and attacks the target.
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
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The user throws scorching sand at the target to attack. This may also leave the target with a burn.
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