Pokédex / Sword / Shield / Timburr

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Muscular Pokémon

Timburr that have started carrying logs that are about three times their size are nearly ready to evolve.
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Removes additional effects to increase the power of moves when attacking.
Powers up punching moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Pound NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Low Kick FightingPhysical | Sword / Shield | 4 | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Rock Throw RockPhysical | Sword / Shield | 8 | — | — | — | — | Power 50Acc 90PP 15 | |
Focus Energy NormalStatus | Sword / Shield | 12 | TR13 | — | — | — | PP 30 The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | Open calc with this move |
Bulk Up FightingStatus | Sword / Shield | 16 | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | 20 | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Slam NormalPhysical | Sword / Shield | 24 | — | — | — | — | Power 80Acc 75PP 20 | |
Scary Face NormalStatus | Sword / Shield | 28 | TM26 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Dynamic Punch FightingPhysical | Sword / Shield | 32 | — | — | — | — | Power 100Acc 50PP 5 | |
Hammer Arm FightingPhysical | Sword / Shield | 36 | — | — | — | — | Power 100Acc 90PP 10 | |
Stone Edge RockPhysical | Sword / Shield | 40 | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Superpower FightingPhysical | Sword / Shield | 44 | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Focus Punch FightingPhysical | Sword / Shield | 48 | — | — | — | — | Power 150Acc 100PP 20 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Low Sweep FightingPhysical | Sword / Shield | — | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Sword / Shield | — | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Reversal FightingPhysical | Sword / Shield | — | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Counter FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Defog FlyingStatus | Sword / Shield | — | — | ✓ | — | — | PP 15 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | Open calc with this move |
Detect FightingStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Mach Punch FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Power-Up Punch FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Power 40Acc 100PP 20 | |
Wide Guard RockStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Coaching FightingStatus | Sword / Shield | — | — | — | ✓ | — | PP 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Open calc with this move |
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The target is physically pounded with a long tail, a foreleg, or the like.
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The user picks up and throws a small rock at the target to attack.
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Large boulders are hurled at the target to inflict damage.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user punches the target with full, concentrated power. This confuses the target if it hits.
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The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is attacked by a kick launched with muscle-packed power.
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The target is slugged by a punch thrown with muscle-packed power.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user throws a punch at blinding speed. This also raises the user's action speed.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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