Pokédex / Sword / Shield / Frillish

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Floating Pokémon

Legend has it that the residents of a sunken ancient city changed into these Pokémon.
Restores HP if hit by a Water-type move instead of taking damage.
May disable a move used on the Pokémon.
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Absorb GrassSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 25 The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP. | Open calc with this move |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Poison Sting PoisonPhysical | Sword / Shield | 4 | — | — | — | — | Power 15Acc 100PP 35 | |
Night Shade GhostSpecial | Sword / Shield | 8 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Water Pulse WaterSpecial | Sword / Shield | 12 | — | — | — | — | Power 60Acc 100PP 20 | |
Rain Dance WaterStatus | Sword / Shield | 16 | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | 20 | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Brine WaterSpecial | Sword / Shield | 24 | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Recover NormalStatus | Sword / Shield | 28 | — | — | — | — | PP 5 The user regenerates its cells to restore its own HP. | Open calc with this move |
Shadow Ball GhostSpecial | Sword / Shield | 32 | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | Sword / Shield | 36 | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Hydro Pump WaterSpecial | Sword / Shield | 41 | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Destiny Bond GhostStatus | Sword / Shield | 44 | — | — | — | — | PP 5 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | Open calc with this move |
Water Spout WaterSpecial | Sword / Shield | 48 | — | — | — | — | Power 150Acc 100PP 5 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dazzling Gleam FairySpecial | Sword / Shield | — | TR92 | — | — | — | Power 80Acc 100PP 10 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Sword / Shield | — | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Giga Drain GrassSpecial | Sword / Shield | — | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Sword / Shield | — | TR22 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | Sword / Shield | — | TR78 | — | — | — | Power 95Acc 100PP 10 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Acid Armor PoisonStatus | Sword / Shield | — | — | ✓ | — | — | PP 20 The user alters its cellular structure to liquefy itself, raising its defensive stats. | Open calc with this move |
Bubble Beam WaterSpecial | Sword / Shield | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Confuse Ray GhostStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Mist IceStatus | Sword / Shield | — | — | ✓ | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Pain Split NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 20 The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Open calc with this move |
Strength Sap GrassStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 10 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | Open calc with this move |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 |
The target is blasted with a forceful shot of water.
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The user stabs the target with a poisonous stinger. This may also poison the target.
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The user attacks the target with a pulsing blast of water. This attack never misses.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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If the target's HP is half or less, this attack will hit with double the power.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The target is blasted by a huge volume of water launched under great pressure.
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The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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The user emits a powerful flash of light to inflict damage on the target.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
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The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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