Pokédex / Sword / Shield / Klinklang

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Gear Pokémon

The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bind NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 15Acc 85PP 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Open calc with this move |
Charge ElectricStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | Open calc with this move |
Gear Up SteelStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | Open calc with this move |
Magnetic Flux ElectricStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Open calc with this move |
Thunder Shock ElectricSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Vise Grip NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Charge Beam ElectricSpecial | Sword / Shield | 12 | — | — | — | — | Power 50Acc 90PP 10 | |
Metal Sound SteelStatus | Sword / Shield | 16 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Autotomize SteelStatus | Sword / Shield | 20 | — | — | — | — | PP 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Open calc with this move |
Discharge ElectricSpecial | Sword / Shield | 24 | — | — | — | — | Power 80Acc 100PP 15 | |
Screech NormalStatus | Sword / Shield | 28 | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Gear Grind SteelPhysical | Sword / Shield | 32 | — | — | — | — | Power 50Acc 85PP 15 | |
Lock-On NormalStatus | Sword / Shield | 36 | — | — | — | — | PP 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. | Open calc with this move |
Shift Gear SteelStatus | Sword / Shield | 42 | — | — | — | — | PP 10 The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | Open calc with this move |
Zap Cannon ElectricSpecial | Sword / Shield | 48 | — | — | — | — | Power 120Acc 50PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | 56 | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Electric Terrain ElectricStatus | Sword / Shield | 64 | TM90 | — | — | — | PP 10 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Sword / Shield | — | TR70 | — | — | — | Power 80Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Power Gem RockSpecial | Sword / Shield | — | TR63 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | Sword / Shield | — | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Thunder ElectricSpecial | Sword / Shield | — | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Volt Switch ElectricSpecial | Sword / Shield | — | TM80 | — | — | — | Power 70Acc 100PP 20 | |
Wild Charge ElectricPhysical | Sword / Shield | — | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Rising Voltage ElectricSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 20 | |
Steel Beam SteelSpecial | Sword / Shield | — | — | — | ✓ | — | Power 140Acc 95PP 5 | |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
| Open calc with this move |
The target is gripped and squeezed from both sides to inflict damage.
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The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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The user attacks by throwing steel gears at its target twice.
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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The target is attacked with a powerful beam.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
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The user charges at the target using every bit of its power.
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The user attacks with a ray of light that sparkles as if it were made of gemstones.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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