Pokédex / Sword / Shield / Litwick

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Candle Pokémon

The younger the life this Pokémon absorbs, the brighter and eerier the flame on its head burns.
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Contact with the Pokémon may burn the attacker.
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while crying out in a startling fashion. | Open calc with this move |
Smog PoisonSpecial | Sword / Shield | 1 | — | — | — | — | Power 30Acc 70PP 20 | |
Ember FireSpecial | Sword / Shield | 4 | — | — | — | — | Power 40Acc 100PP 25 | |
Minimize NormalStatus | Sword / Shield | 8 | — | — | — | — | PP 10 The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | Open calc with this move |
Confuse Ray GhostStatus | Sword / Shield | 12 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | 16 | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Will-O-Wisp FireStatus | Sword / Shield | 20 | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Fire Spin FireSpecial | Sword / Shield | 24 | TM13 | — | — | — | Power 35Acc 85PP 15 | |
Night Shade GhostSpecial | Sword / Shield | 28 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Curse GhostStatus | Sword / Shield | 32 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Shadow Ball GhostSpecial | Sword / Shield | 36 | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Inferno FireSpecial | Sword / Shield | 40 | — | — | — | — | Power 100Acc 50PP 5 | |
Imprison PsychicStatus | Sword / Shield | 44 | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Pain Split NormalStatus | Sword / Shield | 48 | — | — | — | — | PP 20 The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Open calc with this move |
Overheat FireSpecial | Sword / Shield | 52 | TR43 | — | — | — | Power 130Acc 90PP 5 | |
Memento DarkStatus | Sword / Shield | 56 | — | — | — | — | Acc 100PP 10 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Sword / Shield | — | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Heat Wave FireSpecial | Sword / Shield | — | TR36 | — | — | — | Power 95Acc 90PP 10 | |
Mystical Fire FireSpecial | Sword / Shield | — | TM92 | — | — | — | Power 75Acc 100PP 10 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Acid Armor PoisonStatus | Sword / Shield | — | — | ✓ | — | — | PP 20 The user alters its cellular structure to liquefy itself, raising its defensive stats. | Open calc with this move |
Clear Smog PoisonSpecial | Sword / Shield | — | — | ✓ | — | — | Power 50PP 15 The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | Open calc with this move |
Haze IceStatus | Sword / Shield | — | — | ✓ | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Power Split PsychicStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Open calc with this move |
Burning Jealousy FireSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 5 | |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 | |
Skitter Smack BugPhysical | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 90PP 10 |
The target is attacked with a discharge of filthy gases. This may also poison the target.
| Open calc with this move |
The target is attacked with small flames. This may also leave the target with a burn.
| Open calc with this move |
The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
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The user attacks the target at full power. The recoil from this move lowers the user’s offensive stats.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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The user attacks by breathing a special, hot fire. This also lowers the target's offensive stats.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
| Open calc with this move |