Pokédex / Sword / Shield / Golett

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Automaton Pokémon

This Pokémon was created from clay. It received orders from its master many thousands of years ago, and it still follows those orders to this day.
Powers up punching moves.
The Pokémon can’t use any held items.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while crying out in a startling fashion. | Open calc with this move |
Mud-Slap GroundSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 10 | |
Defense Curl NormalStatus | Sword / Shield | 4 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Pound NormalPhysical | Sword / Shield | 8 | — | — | — | — | Power 40Acc 100PP 35 | |
Shadow Punch GhostPhysical | Sword / Shield | 12 | — | — | — | — | Power 60PP 20 The user throws a punch from the shadows. This attack never misses. | Open calc with this move |
Curse GhostStatus | Sword / Shield | 16 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Night Shade GhostSpecial | Sword / Shield | 20 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Stomping Tantrum GroundPhysical | Sword / Shield | 24 | TM98 | — | — | — | Power 75Acc 100PP 10 | |
Iron Defense SteelStatus | Sword / Shield | 28 | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Mega Punch NormalPhysical | Sword / Shield | 32 | TM00 | — | — | — | Power 80Acc 85PP 20 | |
Shadow Ball GhostSpecial | Sword / Shield | 36 | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Heavy Slam SteelPhysical | Sword / Shield | 40 | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Phantom Force GhostPhysical | Sword / Shield | 44 | TM86 | — | — | — | Power 90Acc 100PP 10 | |
Hammer Arm FightingPhysical | Sword / Shield | 48 | — | — | — | — | Power 100Acc 90PP 10 | |
Earthquake GroundPhysical | Sword / Shield | 52 | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Dynamic Punch FightingPhysical | Sword / Shield | 56 | — | — | — | — | Power 100Acc 50PP 5 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Drain Punch FightingPhysical | Sword / Shield | — | TM63 | — | — | — | Power 75Acc 100PP 10 | |
Earth Power GroundSpecial | Sword / Shield | — | TR67 | — | — | — | Power 90Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Punch FirePhysical | Sword / Shield | — | TM03 | — | — | — | Power 75Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Sword / Shield | — | TM04 | — | — | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Low Kick FightingPhysical | Sword / Shield | — | TR07 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Sword / Shield | — | TM75 | — | — | — | Power 65Acc 100PP 20 | |
Mega Kick NormalPhysical | Sword / Shield | — | TM01 | — | — | — | Power 120Acc 75PP 5 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Self-Destruct NormalPhysical | Sword / Shield | — | TM20 | — | — | — | Power 200Acc 100PP 5 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Sword / Shield | — | TR76 | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | — | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Punch ElectricPhysical | Sword / Shield | — | TM05 | — | — | — | Power 75Acc 100PP 15 | |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 | |
Scorching Sands GroundSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 10 |
The user hurls mud in the target's face to inflict damage. Incoming moves also become more likely to miss.
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The target is physically pounded with a long tail, a foreleg, or the like.
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Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
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The target is slugged by a punch thrown with muscle-packed power.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
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The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user punches the target with full, concentrated power. This confuses the target if it hits.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user burrows into the ground, then attacks on the next turn.
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The user attacks with an energy-draining punch that restores the user’s HP.
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The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The target is punched with an icy fist. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is attacked by a kick launched with muscle-packed power.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user causes an explosion to inflict damage on the target. This also damages the user.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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The user throws scorching sand at the target to attack. This may also leave the target with a burn.
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