Pokédex / Sword / Shield / Meowstic

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Constraint Pokémon

Male and female Meowstic have different level-up moves and hidden abilities. While gender differences are not usually considered to be separate forms, Meowstic’s are treated as such for practical purposes.
The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
Gives priority to a status move.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Disarming Voice FairySpecial | Sword / Shield | 1 | — | — | — | — | Power 40PP 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Open calc with this move |
Fake Out NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 10 | |
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Mean Look NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Scratch NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Confusion PsychicSpecial | Sword / Shield | 9 | — | — | — | — | Power 50Acc 100PP 25 | |
Helping Hand NormalStatus | Sword / Shield | 12 | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Charm FairyStatus | Sword / Shield | 15 | TM29 | — | — | — | Acc 100PP 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Open calc with this move |
Covet NormalPhysical | Sword / Shield | 18 | — | — | — | — | Power 60Acc 100PP 25 | |
Psybeam PsychicSpecial | Sword / Shield | 21 | — | — | — | — | Power 65Acc 100PP 20 | |
Sucker Punch DarkPhysical | Sword / Shield | 24 | — | — | — | — | Power 70Acc 100PP 5 | |
Role Play PsychicStatus | Sword / Shield | 29 | — | — | — | — | PP 10 The user mimics the target completely, copying the target's Ability. | Open calc with this move |
Light Screen PsychicStatus | Sword / Shield | 34 | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | 34 | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Psyshock PsychicSpecial | Sword / Shield | 39 | TR25 | — | — | — | Power 80Acc 100PP 10 | |
Imprison PsychicStatus | Sword / Shield | 44 | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Quick Guard FightingStatus | Sword / Shield | 49 | — | — | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | 54 | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Misty Terrain FairyStatus | Sword / Shield | 59 | TM89 | — | — | — | PP 10 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Sword / Shield | — | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fake Tears DarkStatus | Sword / Shield | — | TM47 | — | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Magic Room PsychicStatus | Sword / Shield | — | TM72 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Open calc with this move |
Nasty Plot DarkStatus | Sword / Shield | — | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Pay Day NormalPhysical | Sword / Shield | — | TM02 | — | — | — | Power 40Acc 100PP 20 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Play Rough FairyPhysical | Sword / Shield | — | TR90 | — | — | — | Power 90Acc 90PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic Terrain PsychicStatus | Sword / Shield | — | TM91 | — | — | — | PP 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Skill Swap PsychicStatus | Sword / Shield | — | TR40 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Tail Slap NormalPhysical | Sword / Shield | — | TM84 | — | — | — | Power 25Acc 85PP 10 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Wonder Room PsychicStatus | Sword / Shield | — | TM71 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Work Up NormalStatus | Sword / Shield | — | TR85 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 |
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This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
| Open calc with this move |
Hard, pointed, sharp claws rake the target to inflict damage.
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The target is hit with a weak telekinetic force to inflict damage.
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The user endearingly approaches the target, then steals the target's held item.
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The target is attacked with a peculiar ray. This may also leave the target confused.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
| Open calc with this move |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
| Open calc with this move |
The user releases a horrible aura imbued with ill intent. This attack never misses.
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The user burrows into the ground, then attacks on the next turn.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user focuses its willpower to its head and attacks the target.
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
| Open calc with this move |