Pokédex / Sword / Shield / Doublade

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Sword Pokémon

The two swords employ a strategy of rapidly alternating between offense and defense to bring down their prey.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Autotomize SteelStatus | Sword / Shield | 1 | — | — | — | — | PP 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Open calc with this move |
Fury Cutter BugPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 95PP 20 | |
Shadow Sneak GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Aerial Ace FlyingPhysical | Sword / Shield | 12 | — | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Metal Sound SteelStatus | Sword / Shield | 16 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Slash NormalPhysical | Sword / Shield | 20 | — | — | — | — | Power 70Acc 100PP 20 | |
Night Slash DarkPhysical | Sword / Shield | 24 | — | — | — | — | Power 70Acc 100PP 15 | |
Retaliate NormalPhysical | Sword / Shield | 28 | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Iron Defense SteelStatus | Sword / Shield | 32 | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Iron Head SteelPhysical | Sword / Shield | 38 | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Power Trick PsychicStatus | Sword / Shield | 44 | — | — | — | — | PP 10 The user employs its psychic power to switch its Attack stat with its Defense stat. | Open calc with this move |
Swords Dance NormalStatus | Sword / Shield | 50 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Sacred Sword FightingPhysical | Sword / Shield | 56 | — | — | — | — | Power 90Acc 100PP 15 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Close Combat FightingPhysical | Sword / Shield | — | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sword / Shield | — | TM94 | — | — | — | Power 40Acc 100PP 40 | |
Flash Cannon SteelSpecial | Sword / Shield | — | TR70 | — | — | — | Power 80Acc 100PP 10 | |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psycho Cut PsychicPhysical | Sword / Shield | — | TM69 | — | — | — | Power 70Acc 100PP 20 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Reversal FightingPhysical | Sword / Shield | — | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Screech NormalStatus | Sword / Shield | — | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Blade GrassPhysical | Sword / Shield | — | TM12 | — | — | — | Power 125Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Steel Beam SteelSpecial | Sword / Shield | — | — | — | ✓ | — | Power 140Acc 95PP 5 |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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The user extends its shadow and attacks the target from behind. This also raises the user’s action speed.
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
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The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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The user slams the target with its steel-hard head.
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The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
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The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
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Large boulders are hurled at the target to inflict damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
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The user fires a beam of steel that it collected from its entire body. This also damages the user.
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