
Poke Project
LOADING
Setting the field…
Revolving Pokémon

By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.
Makes stat changes have an opposite effect.
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Sword / Shield | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Hypnosis PsychicStatus | Sword / Shield | 3 | — | — | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target drowsy. | Open calc with this move |
Wrap NormalPhysical | Sword / Shield | 6 | — | — | — | — | Power 15Acc 90PP 20 | |
Payback DarkPhysical | Sword / Shield | 9 | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Pluck FlyingPhysical | Sword / Shield | 12 | — | — | — | — | Power 60Acc 100PP 20 | |
Psybeam PsychicSpecial | Sword / Shield | 15 | — | — | — | — | Power 65Acc 100PP 20 | |
Swagger NormalStatus | Sword / Shield | 18 | — | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Slash NormalPhysical | Sword / Shield | 21 | — | — | — | — | Power 70Acc 100PP 20 | |
Night Slash DarkPhysical | Sword / Shield | 24 | — | — | — | — | Power 70Acc 100PP 15 | |
Psycho Cut PsychicPhysical | Sword / Shield | 27 | TM69 | — | — | — | Power 70Acc 100PP 20 | |
Switcheroo DarkStatus | Sword / Shield | 31 | — | — | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Foul Play DarkPhysical | Sword / Shield | 33 | TR81 | — | — | — | Power 95Acc 100PP 15 | |
Topsy-Turvy DarkStatus | Sword / Shield | 36 | — | — | — | — | PP 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | Open calc with this move |
Superpower FightingPhysical | Sword / Shield | 39 | TR39 | — | — | — | Power 120Acc 100PP 5 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Baton Pass NormalStatus | Sword / Shield | — | TR29 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fake Tears DarkStatus | Sword / Shield | — | TM47 | — | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Future Sight PsychicSpecial | Sword / Shield | — | TR34 | — | — | — | Power 120Acc 100PP 10 | |
Guard Swap PsychicStatus | Sword / Shield | — | TM61 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Liquidation WaterPhysical | Sword / Shield | — | TR98 | — | — | — | Power 85Acc 100PP 10 | |
Nasty Plot DarkStatus | Sword / Shield | — | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Retaliate NormalPhysical | Sword / Shield | — | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stored Power PsychicSpecial | Sword / Shield | — | TR82 | — | — | — | Power 20Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Acupressure NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 30 The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | Open calc with this move |
Destiny Bond GhostStatus | Sword / Shield | — | — | ✓ | — | — | PP 5 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | Open calc with this move |
Disable NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Expanding Force PsychicSpecial | Sword / Shield | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Lash Out DarkPhysical | Sword / Shield | — | — | — | ✓ | — | Power 75Acc 100PP 5 |
—
A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
| Open calc with this move |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
| Open calc with this move |
The target is attacked with a peculiar ray. This may also leave the target confused.
| Open calc with this move |
The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
| Open calc with this move |
The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
| Open calc with this move |
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
| Open calc with this move |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
| Open calc with this move |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
| Open calc with this move |
The user releases a horrible aura imbued with ill intent. This attack never misses.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
| Open calc with this move |
Two turns after this move is used, a hunk of psychic energy attacks the target.
| Open calc with this move |
The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
| Open calc with this move |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
| Open calc with this move |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
| Open calc with this move |
Large boulders are hurled at the target to inflict damage.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
| Open calc with this move |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
| Open calc with this move |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
| Open calc with this move |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
| Open calc with this move |
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
| Open calc with this move |
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
| Open calc with this move |