Pokédex / Sword / Shield / Araquanid

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Water Bubble Pokémon

It acts as a caretaker for Dewpider, putting them inside its bubble and letting them eat any leftover food.
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Restores HP if hit by a Water-type move instead of taking damage.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Bite DarkPhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 25 The user bites the target with viciously sharp fangs to inflict damage. | Open calc with this move |
Bug Bite BugPhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 20 | |
Infestation BugSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 20 | |
Water Gun WaterSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Wide Guard RockStatus | Sword / Shield | 1 | — | — | — | — | PP 10 The user and its allies are protected from wide-ranging attacks for one turn. | Open calc with this move |
Bubble Beam WaterSpecial | Sword / Shield | 12 | — | — | — | — | Power 65Acc 100PP 20 | |
Aqua Ring WaterStatus | Sword / Shield | 16 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Headbutt NormalPhysical | Sword / Shield | 20 | — | — | — | — | Power 70Acc 100PP 15 | |
Crunch DarkPhysical | Sword / Shield | 26 | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Soak WaterStatus | Sword / Shield | 32 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target's type to Water. | Open calc with this move |
Entrainment NormalStatus | Sword / Shield | 38 | — | — | — | — | Acc 100PP 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Open calc with this move |
Lunge BugPhysical | Sword / Shield | 44 | — | — | — | — | Power 80Acc 100PP 15 | |
Liquidation WaterPhysical | Sword / Shield | 50 | TR98 | — | — | — | Power 85Acc 100PP 10 | |
Leech Life BugPhysical | Sword / Shield | 56 | TR18 | — | — | — | Power 80Acc 100PP 10 | |
Mirror Coat PsychicSpecial | Sword / Shield | 62 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any special attack, inflicting double the damage taken. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Bug Buzz BugSpecial | Sword / Shield | — | TR61 | — | — | — | Power 90Acc 100PP 10 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Giga Drain GrassSpecial | Sword / Shield | — | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Hydro Pump WaterSpecial | Sword / Shield | — | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Magic Room PsychicStatus | Sword / Shield | — | TM72 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Open calc with this move |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
Wonder Room PsychicStatus | Sword / Shield | — | TM71 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
X-Scissor BugPhysical | Sword / Shield | — | TR60 | — | — | — | Power 80Acc 100PP 15 | |
Skitter Smack BugPhysical | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 90PP 10 |
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
| Open calc with this move |
The target is infested and attacked for four to five turns. The target can't flee during this time.
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The target is blasted with a forceful shot of water.
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A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
| Open calc with this move |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
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The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
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The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.
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Diving on the first turn, the user floats up and attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user charges at the target and may make it flinch.
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The user strikes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
| Open calc with this move |