Pokédex / Sword / Shield / Golisopod

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Hard Scale Pokémon

They live in sunken ships or in holes in the seabed. When Golisopod and Grapploct battle, the loser becomes the winner’s meal.
The Pokémon, sensing danger, switches out when its HP becomes half or less.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Defense Curl NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
First Impression BugPhysical | Sword / Shield | 1 | — | — | — | — | Power 90Acc 100PP 10 | |
Sand Attack GroundStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 15 Sand is hurled in the target's face, reducing the target's accuracy. | Open calc with this move |
Spite GhostStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Struggle Bug BugSpecial | Sword / Shield | 1 | — | — | — | — | Power 50Acc 100PP 20 | |
Rock Smash FightingPhysical | Sword / Shield | 4 | — | — | — | — | Power 40Acc 100PP 15 | |
Fury Cutter BugPhysical | Sword / Shield | 8 | — | — | — | — | Power 40Acc 95PP 20 | |
Mud Shot GroundSpecial | Sword / Shield | 12 | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Bug Bite BugPhysical | Sword / Shield | 16 | — | — | — | — | Power 60Acc 100PP 20 | |
Iron Defense SteelStatus | Sword / Shield | 20 | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Sucker Punch DarkPhysical | Sword / Shield | 24 | — | — | — | — | Power 70Acc 100PP 5 | |
Slash NormalPhysical | Sword / Shield | 28 | — | — | — | — | Power 70Acc 100PP 20 | |
Razor Shell WaterPhysical | Sword / Shield | 32 | TM83 | — | — | — | Power 75Acc 95PP 10 | |
Pin Missile BugPhysical | Sword / Shield | 36 | TM07 | — | — | — | Power 25Acc 95PP 20 | |
Swords Dance NormalStatus | Sword / Shield | 40 | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Liquidation WaterPhysical | Sword / Shield | 44 | TR98 | — | — | — | Power 85Acc 100PP 10 | |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Sword / Shield | — | TR06 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Bug Buzz BugSpecial | Sword / Shield | — | TR61 | — | — | — | Power 90Acc 100PP 10 | |
Bulk Up FightingStatus | Sword / Shield | — | TR48 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | Open calc with this move |
Close Combat FightingPhysical | Sword / Shield | — | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Drill Run GroundPhysical | Sword / Shield | — | TR87 | — | — | — | Power 80Acc 95PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sword / Shield | — | TM94 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sword / Shield | — | TR64 | — | — | — | Power 120Acc 70PP 5 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Sword / Shield | — | TM35 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Sword / Shield | — | TR05 | — | — | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Sword / Shield | — | TM27 | — | — | — | Power 55Acc 95PP 15 | |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Leech Life BugPhysical | Sword / Shield | — | TR18 | — | — | — | Power 80Acc 100PP 10 | |
Muddy Water WaterSpecial | Sword / Shield | — | TR45 | — | — | — | Power 90Acc 85PP 10 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Sword / Shield | — | TR57 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Screech NormalStatus | Sword / Shield | — | TM16 | — | — | — | Acc 85PP 40 An earsplitting screech harshly lowers the target's Defense stat. | Open calc with this move |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Sword / Shield | — | TR22 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | Sword / Shield | — | TR78 | — | — | — | Power 95Acc 100PP 10 | |
Snarl DarkSpecial | Sword / Shield | — | TM85 | — | — | — | Power 55Acc 95PP 15 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Spikes GroundStatus | Sword / Shield | — | TR23 | — | — | — | PP 20 The user lays a trap of spikes at the target's feet. The spikes left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Throat Chop DarkPhysical | Sword / Shield | — | TR95 | — | — | — | Power 80Acc 100PP 15 | |
Venoshock PoisonSpecial | Sword / Shield | — | TM74 | — | — | — | Power 65Acc 100PP 10 | |
Waterfall WaterPhysical | Sword / Shield | — | TR16 | — | — | — | Power 80Acc 100PP 15 | |
X-Scissor BugPhysical | Sword / Shield | — | TR60 | — | — | — | Power 80Acc 100PP 15 | |
Skitter Smack BugPhysical | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 90PP 10 |
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Although this move has great power, it only works the first turn each time the user enters battle.
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The user struggles against the target, dealing damage. This also lowers the target's offensive stats.
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The user attacks with a punch. This may also lower the target’s defensive stats.
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
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The user cuts its target with sharp shells. This may also lower the target's Defense stat.
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Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
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The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
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The user attacks with a gust of chilled air.
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The user slams the target with its steel-hard head.
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The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
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The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The user drenches the target in a special poisonous liquid to inflict damage. This move’s power is doubled if the target has a status condition.
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The user charges at the target and may make it flinch.
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The user strikes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
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The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
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