Pokédex / Sword / Shield / Dhelmise

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Sea Creeper Pokémon

After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.
Powers up Steel-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Absorb GrassSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 25 The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP. | Open calc with this move |
Rapid Spin NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 50Acc 100PP 40 | |
Astonish GhostPhysical | Sword / Shield | 4 | — | — | — | — | Power 30Acc 100PP 15 | |
Wrap NormalPhysical | Sword / Shield | 8 | — | — | — | — | Power 15Acc 90PP 20 | |
Mega Drain GrassSpecial | Sword / Shield | 12 | — | — | — | — | Power 40Acc 100PP 15 | |
Growth NormalStatus | Sword / Shield | 16 | — | — | — | — | PP 20 The user's body grows all at once, raising the Attack and Sp. Atk stats. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | 20 | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Switcheroo DarkStatus | Sword / Shield | 24 | — | — | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Giga Drain GrassSpecial | Sword / Shield | 28 | TM28 | — | — | — | Power 75Acc 100PP 10 | |
Whirlpool WaterSpecial | Sword / Shield | 32 | TM36 | — | — | — | Power 35Acc 85PP 15 | |
Heavy Slam SteelPhysical | Sword / Shield | 36 | TR79 | — | — | — | Acc 100PP 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | Open calc with this move |
Slam NormalPhysical | Sword / Shield | 40 | — | — | — | — | Power 80Acc 75PP 20 | |
Shadow Ball GhostSpecial | Sword / Shield | 44 | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Metal Sound SteelStatus | Sword / Shield | 48 | — | — | — | — | Acc 85PP 40 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Open calc with this move |
Anchor Shot SteelPhysical | Sword / Shield | 52 | — | — | — | — | Power 80Acc 100PP 20 | |
Energy Ball GrassSpecial | Sword / Shield | 56 | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Phantom Force GhostPhysical | Sword / Shield | 60 | TM86 | — | — | — | Power 90Acc 100PP 10 | |
Power Whip GrassPhysical | Sword / Shield | 64 | TR72 | — | — | — | Power 120Acc 85PP 10 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Brick Break FightingPhysical | Sword / Shield | — | TM43 | — | — | — | Power 75Acc 100PP 15 | |
Brine WaterSpecial | Sword / Shield | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Earthquake GroundPhysical | Sword / Shield | — | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Flash Cannon SteelSpecial | Sword / Shield | — | TR70 | — | — | — | Power 80Acc 100PP 10 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | — | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Hydro Pump WaterSpecial | Sword / Shield | — | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Liquidation WaterPhysical | Sword / Shield | — | TR98 | — | — | — | Power 85Acc 100PP 10 | |
Muddy Water WaterSpecial | Sword / Shield | — | TR45 | — | — | — | Power 90Acc 85PP 10 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Claw GhostPhysical | Sword / Shield | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Wave PoisonSpecial | Sword / Shield | — | TR78 | — | — | — | Power 95Acc 100PP 10 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Solar Blade GrassPhysical | Sword / Shield | — | TM12 | — | — | — | Power 125Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swords Dance NormalStatus | Sword / Shield | — | TR00 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Grassy Glide GrassPhysical | Sword / Shield | — | — | — | ✓ | — | Power 55Acc 100PP 20 | |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 | |
Steel Roller SteelPhysical | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 100PP 5 |
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
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The user attacks the target while crying out in a startling fashion.
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A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
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The user violently whirls its vines, tentacles, or the like to harshly lash the target.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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If the target's HP is half or less, this attack will hit with double the power.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
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The user charges at the target using every bit of its power.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is attacked with a powerful beam.
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The user slams the target with its steel-hard head.
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The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
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The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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Large boulders are hurled at the target to inflict damage.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
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