Pokédex / Sword / Shield / Skwovet

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Cheeky Pokémon

It eats berries nonstop—a habit that has made it more resilient than it looks. It’ll show up on farms, searching for yet more berries.
Restores HP as well when the Pokémon eats a Berry.
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 A physical attack in which the user charges and slams into the target with its whole body. | Open calc with this move |
Tail Whip NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | Open calc with this move |
Bite DarkPhysical | Sword / Shield | 5 | — | — | — | — | Power 60Acc 100PP 25 | |
Stuff Cheeks NormalStatus | Sword / Shield | 10 | — | — | — | — | PP 10 The user eats its held Berry, then sharply raises its Defense stat. | Open calc with this move |
Spit Up NormalSpecial | Sword / Shield | 15 | — | — | — | — | Acc 100PP 10 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | Open calc with this move |
Stockpile NormalStatus | Sword / Shield | 15 | — | — | — | — | PP 20 The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Open calc with this move |
Swallow NormalStatus | Sword / Shield | 15 | — | — | — | — | PP 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | 20 | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Rest PsychicStatus | Sword / Shield | 25 | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Counter FightingPhysical | Sword / Shield | 30 | — | — | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Bullet Seed GrassPhysical | Sword / Shield | 35 | TM50 | — | — | — | Power 25Acc 100PP 30 | |
Super Fang NormalPhysical | Sword / Shield | 40 | — | — | — | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Open calc with this move |
Belch PoisonSpecial | Sword / Shield | 45 | — | — | — | — | Power 120Acc 90PP 10 | |
Amnesia PsychicStatus | Sword / Shield | — | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Assurance DarkPhysical | Sword / Shield | — | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brutal Swing DarkPhysical | Sword / Shield | — | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Crunch DarkPhysical | Sword / Shield | — | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | Sword / Shield | — | TM59 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Gyro Ball SteelPhysical | Sword / Shield | — | TR52 | — | — | — | Acc 100PP 5 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | Open calc with this move |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Mud Shot GroundSpecial | Sword / Shield | — | TM53 | — | — | — | Power 55Acc 95PP 15 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Seed Bomb GrassPhysical | Sword / Shield | — | TR59 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Tail Slap NormalPhysical | Sword / Shield | — | TM84 | — | — | — | Power 25Acc 85PP 10 | |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Uproar NormalSpecial | Sword / Shield | — | TR35 | — | — | — | Power 90Acc 100PP 10 | |
Belly Drum NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Open calc with this move |
Defense Curl NormalStatus | Sword / Shield | — | — | ✓ | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Last Resort NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 140Acc 100PP 5 | |
Rollout RockPhysical | Sword / Shield | — | — | ✓ | — | — | Power 30Acc 90PP 20 |
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The user bites the target with viciously sharp fangs to inflict damage.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user forcefully shoots seeds at the target two to five times in a row.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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The user burrows into the ground, then attacks on the next turn.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user slams a barrage of hard-shelled seeds down on the target from above.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user rolls into the target to deal damage, then becomes fixated on using this move.
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