Pokédex / Sword / Shield / Wooloo

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Sheep Pokémon

If its fleece grows too long, Wooloo won’t be able to move. Cloth made with the wool of this Pokémon is surprisingly strong.
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Enables a sure getaway from wild Pokémon.
Protects the Pokémon from some ball and bomb moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Tackle NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Defense Curl NormalStatus | Sword / Shield | 4 | — | — | — | — | PP 40 The user curls up to conceal weak spots and raise its Defense stat. | Open calc with this move |
Copycat NormalStatus | Sword / Shield | 8 | — | — | — | — | PP 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Open calc with this move |
Guard Split PsychicStatus | Sword / Shield | 12 | — | — | — | — | PP 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Open calc with this move |
Double Kick FightingPhysical | Sword / Shield | 16 | — | — | — | — | Power 30Acc 100PP 30 | |
Headbutt NormalPhysical | Sword / Shield | 21 | — | — | — | — | Power 70Acc 100PP 15 | |
Take Down NormalPhysical | Sword / Shield | 25 | — | — | — | — | Power 90Acc 85PP 20 | |
Guard Swap PsychicStatus | Sword / Shield | 28 | TM61 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Reversal FightingPhysical | Sword / Shield | 32 | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Cotton Guard GrassStatus | Sword / Shield | 36 | — | — | — | — | PP 10 The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | Open calc with this move |
Double-Edge NormalPhysical | Sword / Shield | 40 | — | — | — | — | Power 120Acc 100PP 15 | |
Agility PsychicStatus | Sword / Shield | — | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Electro Ball ElectricSpecial | Sword / Shield | — | TR80 | — | — | — | Acc 100PP 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Open calc with this move |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Wild Charge ElectricPhysical | Sword / Shield | — | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Counter FightingPhysical | Sword / Shield | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Stomp NormalPhysical | Sword / Shield | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Swagger NormalStatus | Sword / Shield | — | — | ✓ | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Open calc with this move |
Grassy Glide GrassPhysical | Sword / Shield | — | — | — | ✓ | — | Power 55Acc 100PP 20 |
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A physical attack in which the user charges and slams into the target with its whole body.
| Open calc with this move |
The target is quickly kicked twice in succession using both feet.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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The target is stomped with a big foot. This may also make the target flinch.
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
| Open calc with this move |