Pokédex / Sword / Shield / Runerigus

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Grudge Pokémon

Never touch its shadowlike body, or you’ll be shown the horrific memories behind the picture carved into it.
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while crying out in a startling fashion. | Open calc with this move |
Haze IceStatus | Sword / Shield | 1 | — | — | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Night Shade GhostSpecial | Sword / Shield | 1 | — | — | — | — | Acc 100PP 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | Open calc with this move |
Protect NormalStatus | Sword / Shield | 1 | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Scary Face NormalStatus | Sword / Shield | 1 | TM26 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Shadow Claw GhostPhysical | Sword / Shield | 1 | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Disable NormalStatus | Sword / Shield | 12 | — | — | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Brutal Swing DarkPhysical | Sword / Shield | 16 | TM97 | — | — | — | Power 60Acc 100PP 20 | |
Crafty Shield FairyStatus | Sword / Shield | 20 | — | — | — | — | PP 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | Open calc with this move |
Hex GhostSpecial | Sword / Shield | 24 | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Mean Look NormalStatus | Sword / Shield | 28 | — | — | — | — | PP 5 The user pins the target with a dark, arresting look. The target becomes unable to flee. | Open calc with this move |
Slam NormalPhysical | Sword / Shield | 32 | — | — | — | — | Power 80Acc 75PP 20 | |
Curse GhostStatus | Sword / Shield | 38 | — | — | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Shadow Ball GhostSpecial | Sword / Shield | 44 | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Earthquake GroundPhysical | Sword / Shield | 50 | TR10 | — | — | — | Power 100Acc 100PP 10 | |
Guard Split PsychicStatus | Sword / Shield | 56 | — | — | — | — | PP 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Open calc with this move |
Power Split PsychicStatus | Sword / Shield | 56 | — | — | — | — | PP 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Open calc with this move |
Destiny Bond GhostStatus | Sword / Shield | 62 | — | — | — | — | PP 5 After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | Open calc with this move |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Amnesia PsychicStatus | Sword / Shield | — | TR17 | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Press FightingPhysical | Sword / Shield | — | TR99 | — | — | — | Power 80Acc 100PP 10 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Calm Mind PsychicStatus | Sword / Shield | — | TR49 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | Open calc with this move |
Dark Pulse DarkSpecial | Sword / Shield | — | TR58 | — | — | — | Power 80Acc 100PP 15 | |
Dragon Pulse DragonSpecial | Sword / Shield | — | TR62 | — | — | — | Power 85Acc 100PP 10 | |
Earth Power GroundSpecial | Sword / Shield | — | TR67 | — | — | — | Power 90Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Energy Ball GrassSpecial | Sword / Shield | — | TR65 | — | — | — | Power 90Acc 100PP 10 | |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fake Tears DarkStatus | Sword / Shield | — | TM47 | — | — | — | Acc 100PP 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Open calc with this move |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Sword / Shield | — | TR77 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Guard Swap PsychicStatus | Sword / Shield | — | TM61 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Open calc with this move |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Imprison PsychicStatus | Sword / Shield | — | TM44 | — | — | — | PP 10 If opposing Pokémon know any move also known by the user, they are prevented from using it. | Open calc with this move |
Iron Defense SteelStatus | Sword / Shield | — | TR46 | — | — | — | PP 15 The user hardens its body's surface like iron, raising its defensive stats. | Open calc with this move |
Nasty Plot DarkStatus | Sword / Shield | — | TR68 | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | Open calc with this move |
Payback DarkPhysical | Sword / Shield | — | TM57 | — | — | — | Power 50Acc 100PP 10 | |
Phantom Force GhostPhysical | Sword / Shield | — | TM86 | — | — | — | Power 90Acc 100PP 10 | |
Power Swap PsychicStatus | Sword / Shield | — | TM60 | — | — | — | PP 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Open calc with this move |
Psychic PsychicSpecial | Sword / Shield | — | TR11 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Sword / Shield | — | TM33 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Revenge FightingPhysical | Sword / Shield | — | TM42 | — | — | — | Power 60Acc 100PP 10 | |
Rock Blast RockPhysical | Sword / Shield | — | TM54 | — | — | — | Power 25Acc 90PP 10 | |
Rock Slide RockPhysical | Sword / Shield | — | TM22 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sword / Shield | — | TM48 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sand Tomb GroundPhysical | Sword / Shield | — | TM49 | — | — | — | Power 35Acc 85PP 15 | |
Sandstorm RockStatus | Sword / Shield | — | TM32 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Skill Swap PsychicStatus | Sword / Shield | — | TR40 | — | — | — | PP 10 The user employs its psychic power to exchange Abilities with the target. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Sword / Shield | — | TR76 | — | — | — | PP 20 The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | Open calc with this move |
Stone Edge RockPhysical | Sword / Shield | — | TR75 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Taunt DarkStatus | Sword / Shield | — | TR37 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Toxic Spikes PoisonStatus | Sword / Shield | — | TR54 | — | — | — | PP 20 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | Open calc with this move |
Trick PsychicStatus | Sword / Shield | — | TR38 | — | — | — | Acc 100PP 10 The user catches the target off guard and swaps its held item with its own. | Open calc with this move |
Trick Room PsychicStatus | Sword / Shield | — | TM70 | — | — | — | PP 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Open calc with this move |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Wonder Room PsychicStatus | Sword / Shield | — | TM71 | — | — | — | PP 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Open calc with this move |
Zen Headbutt PsychicPhysical | Sword / Shield | — | TR69 | — | — | — | Power 80Acc 90PP 15 | |
Poltergeist GhostPhysical | Sword / Shield | — | — | — | ✓ | — | Power 110Acc 90PP 5 |
The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The target is slammed with a long tail, vines, or the like to inflict damage.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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The user sets off an earthquake that strikes every Pokémon around it.
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user releases a horrible aura imbued with ill intent. This attack never misses.
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The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses.
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The user makes the ground under the target erupt with power. This may also lower the target's defensive stats.
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The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power.
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The target is attacked with a powerful beam.
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
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The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The user hurls hard rocks at the target. Two to five rocks are launched in a row.
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Large boulders are hurled at the target to inflict damage.
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user traps the target inside a harshly raging sandstorm for four to five turns.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user focuses its willpower to its head and attacks the target.
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The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
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