Pokédex / Sword / Shield / Dragapult

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Stealth Pokémon

Apparently the Dreepy inside Dragapult’s horns eagerly look forward to being launched out at Mach speeds.
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
May disable a move used on the Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | Sword / Shield | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while crying out in a startling fashion. | Open calc with this move |
Bite DarkPhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 25 | |
Dragon Breath DragonSpecial | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 20 | |
Dragon Darts DragonPhysical | Sword / Shield | 1 | — | — | — | — | Power 50Acc 100PP 10 | |
Infestation BugSpecial | Sword / Shield | 1 | — | — | — | — | Power 20Acc 100PP 20 | |
Quick Attack NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Sucker Punch DarkPhysical | Sword / Shield | 1 | — | — | — | — | Power 70Acc 100PP 5 | |
Lock-On NormalStatus | Sword / Shield | 6 | — | — | — | — | PP 5 The user takes sure aim at the target. This ensures the next attack does not miss the target. | Open calc with this move |
Assurance DarkPhysical | Sword / Shield | 12 | TM58 | — | — | — | Power 60Acc 100PP 10 | |
Hex GhostSpecial | Sword / Shield | 18 | TM77 | — | — | — | Power 65Acc 100PP 10 | |
Agility PsychicStatus | Sword / Shield | 24 | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Double Hit NormalPhysical | Sword / Shield | 30 | — | — | — | — | Power 35Acc 90PP 10 | |
U-turn BugPhysical | Sword / Shield | 36 | TM56 | — | — | — | Power 70Acc 100PP 20 | |
Dragon Dance DragonStatus | Sword / Shield | 42 | TR51 | — | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Phantom Force GhostPhysical | Sword / Shield | 48 | TM86 | — | — | — | Power 90Acc 100PP 10 | |
Take Down NormalPhysical | Sword / Shield | 54 | — | — | — | — | Power 90Acc 85PP 20 | |
Dragon Rush DragonPhysical | Sword / Shield | 63 | — | — | — | — | Power 100Acc 75PP 10 | |
Double-Edge NormalPhysical | Sword / Shield | 70 | — | — | — | — | Power 120Acc 100PP 15 | |
Last Resort NormalPhysical | Sword / Shield | 78 | — | — | — | — | Power 140Acc 100PP 5 | |
Acrobatics FlyingPhysical | Sword / Shield | — | TM78 | — | — | — | Power 55Acc 100PP 15 | |
Ally Switch PsychicStatus | Sword / Shield | — | TR83 | — | — | — | PP 15 The user teleports using a strange power and switches places with one of its allies. | Open calc with this move |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Baton Pass NormalStatus | Sword / Shield | — | TR29 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Beat Up DarkPhysical | Sword / Shield | — | TM37 | — | — | — | Acc 100PP 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Breaking Swipe DragonPhysical | Sword / Shield | — | TM99 | — | — | — | Power 60Acc 100PP 15 | |
Brine WaterSpecial | Sword / Shield | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Dive WaterPhysical | Sword / Shield | — | TM45 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Claw DragonPhysical | Sword / Shield | — | TR47 | — | — | — | Power 80Acc 100PP 15 | |
Dragon Pulse DragonSpecial | Sword / Shield | — | TR62 | — | — | — | Power 85Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Sword / Shield | — | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Fly FlyingPhysical | Sword / Shield | — | TM06 | — | — | — | Power 90Acc 95PP 15 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Helping Hand NormalStatus | Sword / Shield | — | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hydro Pump WaterSpecial | Sword / Shield | — | TR03 | — | — | — | Power 110Acc 80PP 5 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Sword / Shield | — | TM17 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Outrage DragonPhysical | Sword / Shield | — | TR24 | — | — | — | Power 120Acc 100PP 10 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic Fangs PsychicPhysical | Sword / Shield | — | TR97 | — | — | — | Power 85Acc 100PP 10 | |
Reflect PsychicStatus | Sword / Shield | — | TM18 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Sword / Shield | — | TR84 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Sword / Shield | — | TR33 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Steel Wing SteelPhysical | Sword / Shield | — | TM30 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Surf WaterSpecial | Sword / Shield | — | TR04 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Sword / Shield | — | TR09 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Wave ElectricStatus | Sword / Shield | — | TM14 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Sword / Shield | — | TR08 | — | — | — | Power 90Acc 100PP 15 | |
Tri Attack NormalSpecial | Sword / Shield | — | TR19 | — | — | — | Power 80Acc 100PP 10 | |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Draco Meteor DragonSpecial | Sword / Shield | — | — | — | ✓ | — | Power 130Acc 90PP 5 |
The user bites the target with viciously sharp fangs to inflict damage.
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The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
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The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
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The target is infested and attacked for four to five turns. The target can't flee during this time.
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The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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If the target has already taken some damage in the same turn, this attack's power is doubled.
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The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.
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The user adapts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
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A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
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This move can be used only after the user has used all the other moves it knows in the battle.
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
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If the target's HP is half or less, this attack will hit with double the power.
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Diving on the first turn, the user floats up and attacks on the next turn.
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The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
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The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user flies up into the sky and then strikes its target on the next turn.
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The user charges at the target using every bit of its power.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is attacked with a powerful beam.
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The user attacks by going on a rampage, then becomes fixated on using this move.
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The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The target is hit with wings of steel. This may also raise the user's Defense stat.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.
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Comets are summoned down from the sky onto the target. The recoil from this move lowers the user’s offensive stats.
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