Pokédex / Ultra Sun / Ultra Moon / Raticate-Alola

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Mouse Pokémon

Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey.
Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Boosts the Attack stat, but lowers accuracy.
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Quick Attack NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Scary Face NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Swords Dance NormalStatus | Ultra Sun / Ultra Moon | 1 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Tackle NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Tail Whip NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Bite DarkPhysical | Ultra Sun / Ultra Moon | 10 | — | — | — | — | Power 60Acc 100PP 25 | |
Pursuit DarkPhysical | Ultra Sun / Ultra Moon | 13 | — | — | — | — | Power 40Acc 100PP 20 | |
Super Fang NormalPhysical | Ultra Sun / Ultra Moon | 34 | — | — | ✓ | — | Acc 90PP 10 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | Open calc with this move |
Hyper Fang NormalPhysical | Ultra Sun / Ultra Moon | 16 | — | — | — | — | Power 80Acc 90PP 15 | |
Crunch DarkPhysical | Ultra Sun / Ultra Moon | 24 | — | — | — | — | Power 80Acc 100PP 15 | |
Assurance DarkPhysical | Ultra Sun / Ultra Moon | 19 | — | — | — | — | Power 60Acc 100PP 10 | |
Sucker Punch DarkPhysical | Ultra Sun / Ultra Moon | 29 | — | — | — | — | Power 70Acc 100PP 5 | |
Double-Edge NormalPhysical | Ultra Sun / Ultra Moon | 39 | — | — | — | — | Power 120Acc 100PP 15 | |
Endeavor NormalPhysical | Ultra Sun / Ultra Moon | 44 | — | — | ✓ | — | Acc 100PP 5 This attack move cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulk Up FightingStatus | Ultra Sun / Ultra Moon | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | Ultra Sun / Ultra Moon | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Embargo DarkStatus | Ultra Sun / Ultra Moon | — | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | Open calc with this move |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Ultra Sun / Ultra Moon | — | TM86 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Quash DarkStatus | Ultra Sun / Ultra Moon | — | TM60 | — | — | — | Acc 100PP 15 The user suppresses the target and makes its move go last. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Ultra Sun / Ultra Moon | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Ultra Sun / Ultra Moon | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Bomb PoisonSpecial | Ultra Sun / Ultra Moon | — | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Sludge Wave PoisonSpecial | Ultra Sun / Ultra Moon | — | TM34 | — | — | — | Power 95Acc 100PP 10 | |
Snarl DarkSpecial | Ultra Sun / Ultra Moon | — | TM95 | — | — | — | Power 55Acc 95PP 15 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Taunt DarkStatus | Ultra Sun / Ultra Moon | — | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | Ultra Sun / Ultra Moon | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Ultra Sun / Ultra Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Venoshock PoisonSpecial | Ultra Sun / Ultra Moon | — | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Covet NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Knock Off DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Last Resort NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Snatch DarkStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 10 The user steals the effects of any attempts to use a healing or stat-changing move. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stomping Tantrum GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Throat Chop DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Uproar NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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A physical attack in which the user charges and slams into the target with its whole body.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
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The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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The user endearingly approaches the target, then steals the target’s held item.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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This move can be used only after the user has used all the other moves it knows in the battle.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
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The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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