Pokédex / Ultra Sun / Ultra Moon / Kangaskhan

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Parent Pokémon

Raises its young in its belly pouch. Won’t run from any fight to keep its young protected.
The Pokémon awakens from sleep twice as fast as other Pokémon.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Comet Punch NormalPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 18Acc 85PP 15 The target is hit with a flurry of punches that strike two to five times in a row. | Open calc with this move |
Leer NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Fake Out NormalPhysical | Ultra Sun / Ultra Moon | 7 | — | — | — | — | Power 40Acc 100PP 10 | |
Tail Whip NormalStatus | Ultra Sun / Ultra Moon | 10 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Bite DarkPhysical | Ultra Sun / Ultra Moon | 13 | — | — | — | — | Power 60Acc 100PP 25 | |
Double Hit NormalPhysical | Ultra Sun / Ultra Moon | 19 | — | — | — | — | Power 35Acc 90PP 10 | |
Rage NormalPhysical | Ultra Sun / Ultra Moon | 22 | — | — | — | — | Power 20Acc 100PP 20 | |
Mega Punch NormalPhysical | Ultra Sun / Ultra Moon | 25 | — | — | — | — | Power 80Acc 85PP 20 | |
Chip Away NormalPhysical | Ultra Sun / Ultra Moon | 31 | — | — | — | — | Power 70Acc 100PP 20 | |
Dizzy Punch NormalPhysical | Ultra Sun / Ultra Moon | 34 | — | — | — | — | Power 70Acc 100PP 10 | |
Crunch DarkPhysical | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Power 80Acc 100PP 15 | |
Endure NormalStatus | Ultra Sun / Ultra Moon | 43 | — | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Outrage DragonPhysical | Ultra Sun / Ultra Moon | 46 | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Sucker Punch DarkPhysical | Ultra Sun / Ultra Moon | 49 | — | — | — | — | Power 70Acc 100PP 5 | |
Reversal FightingPhysical | Ultra Sun / Ultra Moon | 50 | — | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Ultra Sun / Ultra Moon | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulldoze GroundPhysical | Ultra Sun / Ultra Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Ultra Sun / Ultra Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Ultra Sun / Ultra Moon | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Ultra Sun / Ultra Moon | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Ultra Sun / Ultra Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Ultra Sun / Ultra Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Helping Hand NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 20 The user assists an ally by boosting the power of that ally’s attack. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Ultra Sun / Ultra Moon | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. | Open calc with this move |
Rock Slide RockPhysical | Ultra Sun / Ultra Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Ultra Sun / Ultra Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sandstorm RockStatus | Ultra Sun / Ultra Moon | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | Open calc with this move |
Shadow Ball GhostSpecial | Ultra Sun / Ultra Moon | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Ultra Sun / Ultra Moon | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | Ultra Sun / Ultra Moon | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Ultra Sun / Ultra Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Circle Throw FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 60Acc 90PP 10 | |
Counter FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Crush Claw NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 75Acc 95PP 10 | |
Disable NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Double-Edge NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 120Acc 100PP 15 | |
Endeavor NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Acc 100PP 5 This attack move cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Focus Energy NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Focus Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 150Acc 100PP 20 | |
Foresight NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Hammer Arm FightingPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 100Acc 90PP 10 | |
Stomp NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Trump Card NormalSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 5 The fewer PP this move has, the greater its power. | Open calc with this move |
Uproar NormalSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 90Acc 100PP 10 | |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Covet NormalPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 25 | |
Drain Punch FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Low Kick FightingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Open calc with this move |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Spite GhostStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Acc 100PP 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Open calc with this move |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60Acc 100PP 20 |
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
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The target is bitten with viciously sharp fangs. This may also make the target flinch.
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The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
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The target is slugged by a punch thrown with muscle-packed power.
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Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.
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The target is hit with rhythmically launched punches. This may also leave the target confused.
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The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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The Pokémon rampages and attacks for two to three turns. It then becomes confused.
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This move enables the user to attack first. This move fails if the target is not readying an attack.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is punched with a fiery fist. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is punched with an icy fist. This may also leave the target frozen.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
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A reckless, life-risking tackle. This also damages the user quite a lot.
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
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The target is stomped with a big foot. This may also make the target flinch.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user endearingly approaches the target, then steals the target’s held item.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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